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I'm trying to model a furniture model made of 6 different parts. The only file we got was made on SketchUp so .stl file it is.
Since I want to apply some changes as this is mainly an unfinished concept, I have been trying to model it on Inventor. The best I could come up with was to import the .stl file on Inventor and using MeshEnabler to model it all over again.
It doesn't have to be the exact same, since one of the changes we wanted to apply was to make some of the curvatures simpler and flatten some "swollen" surfaces (since the exterior surfaces would be made of sheet metal and overly complicated double curvatures might be an issue for the guys in the workshop, they are artisans so they can handle some complicated things but we want to make something viable).
Hopefully my Inventor file illustrates what I was trying to acomplish (in a messy way), any help modelling this parts would be useful and maybe some advice on how to work with solids that have surfaces that I would be able to flatten them later.
Apologizes for my broken english
Solved! Go to Solution.