Hi all,
I am trying to model a plastic part, no drawing available, so that we can tweak it and call it our own, then send it out to get reproduced. Having a little trouble on how to go about it though . This is a bracket meant to stiffen the back legs of a chair with the long edge going down the leg and the stubby end going to the seat.
I thought about using the loft tool with a base section, curved section, and upright section. Or make a giant box and chip away at it with extrusions and work planes. The problem I think I will run into is all the ribbing on the back. Does anyone have any suggestions on how to achieve this look? I am going home tonight and researching the draft tool. I haven't found much else yet using the search function. I will upload a .ipt. tomorrow when I try again. Any help would be appreciated. Thank you and have a good night.
Solved! Go to Solution.
Solved by CCarreiras. Go to Solution.
Hi
It seems like you want to do everything at once.
Two extrusions of individual segments in different directions are a good idea.
The next one will be Shell and next Extrusions (or Boss feature).
Finally, you will add the ribs.
Kacper Suchomski
Hi! To add to Kacper's suggestion, I would start with an L-shaped extrusion. Then use Bend Part command to bend the vertical segment. Add more detail geometry.
Many thanks!
Hey there. Thank you for the reply. I was able to get the curve faces using work axis's. I am trying to do the ribs now. Is there a reason why the one rib wont extrude to join the face like the others? Thanks for any help. Have a great day.
Hi!
Since ribs need well defined boundaries, i suggest you create the ribs before the Castles (Boss)... but yes, is possible.
Also, adjust the sketches better...
Hi there. Thank you for the reply. I was just experimenting to try and figure it out in the last post. Sorry if it was poorly dimensioned. The ribbing came in once I deleted the bosses first.
I was trying to recreate what you did in the model tree. Can you elaborate on how you got the ribbing to work? I was using extrude_(to next) when I was doing it to create ribs and bosses. And what are the loft (join) and splits for?
Thank you for all of your help thus far.
Can't find what you're looking for? Ask the community or share your knowledge.