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Master modeling - tips & tricks
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I am normally using master models for all kind of welded constructions. Even frames are made like this, not as quick as the frame generator, but here plates and sheet metal can be included in the same model. Flexibility beats quick first design when there is a possibility for design changes (at least in my world).
So I have enclosed this model where you can see some of the tricks used to make this an effective tool for flexible Top down design. This is just the start of a HPU design, much more will be included before the parts and the assembly is generated.
- Use a reference body (the red one) for reused parts.
- Place the master model as the first part in the assembly. Then the red geometry can be used to place next instances of parts, by joints or ref patterns.
- Make logical feature groups for various elements of the design, in this example; a frame, a tank and a foundation. When working on one of this elements, EOP is dragged to the relevant group.
- Give descriptive names to the most important sketches and work geometry.
- Give names to only the most important parameters, not more.
- Use geometry to define features rather than parameters (use extrude to or between, use combine etc rather that struggling with too many parameters)
- Define a complete body for the part in the master model, no additional features in the resulting part if possible. Then it is possible to truly control the design from one place.
- Use table driven ifeatures for Structural members like beams. Quite quick to place, and quick to change.
- Direct edit is a compact and good tool to complete the ifeature.
- Use sketch blocks for repeated details in the model.
- Sketch driven patterns adds a lot of flexibility (and can be reused in the assembly).
What I miss (at least in Inventor 2017):
- Folders in the part browser. I have made a VBA routine that can folder features for me, the functionality already is in the program.
- Possibility to create new body when placing ifeatures. Now I place a box feature as a new body before the ifeature is placed, then add the ifeature, then delete the box feature.
- Replace face (with automatic face chain) included in direct edit.
- Possibility to pattern direct edit feature.
- Possibility to extrude between sketch points (now it is possible only to a sketch point)
I hope this can be useful for others using master modeling, and I hop you also will share useful tips.
Torbjørn
(Still on Inventor 2017.4)