I'm looking for a tutorial or any information on how to build a case or enclosure around existing parts. Right now I have several parts and an assembly built. What I would like to do is build an enclosure or case around the assembly, but I haven't had any success. Can anyone refer me to any resources that could explain the normal approach for this?
In Fusion 360 it would be a lot easier for me, but I'm new to inventor and I haven't seen anyone do what I have been attempting.
Here are some examples of what I would like to do:
https://www.youtube.com/watch?v=LLS3KTNaVr4
https://www.youtube.com/watch?v=E0bhdr84FNU
Any help is appreciated.
Thanks!
Hi! You may want to take a look at the new plastic features added to Fusion 360 recently.
https://www.youtube.com/watch?v=QFFEgpBbP4Y
Many thanks!
These are great tutorials. Unfortunately, I'm constrained to using Inventor for this project. I think if I was using Fusion it would go a lot smoother. If anyone has a tutorial for Inventor similar to the videos in my original post that would help me out a lot. I haven't been able to figure out the proper method for "designing around an object". I have an assembly I would like to design a box or part around, but I can't seem to get it to work.
Hi Hugh, when I've done this in the past, I put all the internals into an assembly and then you can create a part for the case and 'edit in place.'
You could use this command inside the assembly environment to create a new part and then model the way you normally do. All the internals will go transparent and you can design your casing around them.
You can also get the same result by inserting a box roughly the right size into the assembly and then double clicking it to edit in place.
@hkbarnes wrote:
2. Right now I have several parts and an assembly built.
1. In Fusion 360 it would be a lot easier for me, but I'm new to inventor and I haven't seen anyone do what I have been attempting.
2. Attach your assembly here.
1. There is no difference between Inventor and Fusion 360. Geometry is geometry.
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