Inventor Studio ignoring lighting?

Inventor Studio ignoring lighting?

Anonymous
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Message 1 of 3

Inventor Studio ignoring lighting?

Anonymous
Not applicable

I'm trying to render an image with a local lighting set and Inventor Studio seems to be ignoring all my local lights.  Where is the checkbox I cannot find?!  I'm attaching two images: one with what I see on-screen, along with the render dialog and model tree showing that myh local lights are enabled; and the other is what I get from studio.  I can't for the life of me figure out why it is ignoring my local lights.

Thanks!

AK

OnScreen.PNGrender.png

*edit to add models

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Message 2 of 3

-niels-
Mentor
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Accepted solution

It's not ignoring your local lights, the light just can't pass through the "transparent" cover in your "UVLightBay".
If you hide the "solid2" in that part it works.
RCAL.jpg
If you want the transparency to work, i think it might help if you "make components" from that multisolid so inventor will actually take the transparency into account.


Niels van der Veer
Inventor professional user & 3DS Max enthusiast
Vault professional user/manager
The Netherlands

Message 3 of 3

Anonymous
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Dank je wel!

 

Breaking the multibody solid worked as you said it would, thanks.  At some point I had suppressed the transparent piece and didn't get the correct lighting, so I thought I had eliminated part opacity as the problem.  I made a mistake in process somewhere.

 

Best,

AK

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