Friday pictures 12-4-'20
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Hey everyone, it's Friday again and we're in the last month of the year.
We might not be in a particularly festive mood this year, with everything that's happened so far, but i still want to announce that there will be a Christmas edition on the 18th.
(Yes, that's in 2 weeks and a week before Christmas)
Hope a lot of you will join in with a Christmas themed CAD project.
As for today's pictures, i've got some nice stuff.
My Dad came to me with a broken gear and asked if i could print him a new one.
Drawing the gear was fun and a little challenging, as i only had pieces that luckily still made up half a gear so i could measure it properly.
Now, as i had a nice conversation with @drawingsCHR7R in last weeks topic on "easy" rendering, i decided to make a little comparison between Inventor, Fusion and 3DS Max.
I'll let you all decide which one is the nicest, but here are some things to take into account:
Inventor + Fusion: i used the same "warm light" environment and same appearance "Nylon 6"
I did not change a lot of settings, though i did enable "depth of field" in Fusion
IV2021 Raytrace @580 sec
Fusion "in Canvas" @976 sec
The Fusion image above is at what i believe is the Raytracing equivalent (In Canvas) and took a little longer, which i suspect is because of the depth of field effect.
I let the Inventor Raytrace iterate until "smooth".
I also let Fusion create a full render, but i didn't get a rendertime as it ran in the background and had no visible indicator.
Fusion "Final" render
And i must say, i was surprised by the ease of use and quality i got from Fusion for this "simple" render.
Then, of course, i took it to 3DS Max:
3DS Max production render @2 hours, 50 minutes, 9 sec
As a comparison, this isn't a fair image as i didn't have the "warm light" environment nor the "nylon 6" material.
Instead i used my own scene with IBL lighting, removed the texture from the ground plane and created a "nylon" material from scratch.
The setup and creation of the material took me ~30 min, tuning the grease, grime, scratches, camera, etc.
But, the biggest trade-off between how this looks compared to the Fusion/Inventor render is the time it took.
For a (high-quality) production render, my laptop needed 2 hours, 50 minutes and 9 seconds to complete.
So, depending on the usage, i think every program has their pro's and con's with rendering.
And, as much as i hate to say it, having no prior experience with rendering in Fusion, i was impressed with how easy it was to set up.
I hope you all like this comparison and would love to hear others opinions and experiences.
And, ofcourse, feel free to post what you've been busy with this week!
Niels van der Veer
Inventor professional user & 3DS Max enthusiast
Vault professional user/manager
The Netherlands