Hey everyone, it's Friday again and we're in the last month of the year.
We might not be in a particularly festive mood this year, with everything that's happened so far, but i still want to announce that there will be a Christmas edition on the 18th.
(Yes, that's in 2 weeks and a week before Christmas)
Hope a lot of you will join in with a Christmas themed CAD project.
As for today's pictures, i've got some nice stuff.
My Dad came to me with a broken gear and asked if i could print him a new one.
Drawing the gear was fun and a little challenging, as i only had pieces that luckily still made up half a gear so i could measure it properly.
Now, as i had a nice conversation with @drawingsCHR7R in last weeks topic on "easy" rendering, i decided to make a little comparison between Inventor, Fusion and 3DS Max.
I'll let you all decide which one is the nicest, but here are some things to take into account:
Inventor + Fusion: i used the same "warm light" environment and same appearance "Nylon 6"
I did not change a lot of settings, though i did enable "depth of field" in Fusion
The Fusion image above is at what i believe is the Raytracing equivalent (In Canvas) and took a little longer, which i suspect is because of the depth of field effect.
I let the Inventor Raytrace iterate until "smooth".
I also let Fusion create a full render, but i didn't get a rendertime as it ran in the background and had no visible indicator.
And i must say, i was surprised by the ease of use and quality i got from Fusion for this "simple" render.
Then, of course, i took it to 3DS Max:
As a comparison, this isn't a fair image as i didn't have the "warm light" environment nor the "nylon 6" material.
Instead i used my own scene with IBL lighting, removed the texture from the ground plane and created a "nylon" material from scratch.
The setup and creation of the material took me ~30 min, tuning the grease, grime, scratches, camera, etc.
But, the biggest trade-off between how this looks compared to the Fusion/Inventor render is the time it took.
For a (high-quality) production render, my laptop needed 2 hours, 50 minutes and 9 seconds to complete.
So, depending on the usage, i think every program has their pro's and con's with rendering.
And, as much as i hate to say it, having no prior experience with rendering in Fusion, i was impressed with how easy it was to set up.
I hope you all like this comparison and would love to hear others opinions and experiences.
And, ofcourse, feel free to post what you've been busy with this week!
Niels van der Veer
Inventor professional user & 3DS Max enthusiast
Vault professional user/manager
The Netherlands
Hey everyone, it's Friday again and we're in the last month of the year.
We might not be in a particularly festive mood this year, with everything that's happened so far, but i still want to announce that there will be a Christmas edition on the 18th.
(Yes, that's in 2 weeks and a week before Christmas)
Hope a lot of you will join in with a Christmas themed CAD project.
As for today's pictures, i've got some nice stuff.
My Dad came to me with a broken gear and asked if i could print him a new one.
Drawing the gear was fun and a little challenging, as i only had pieces that luckily still made up half a gear so i could measure it properly.
Now, as i had a nice conversation with @drawingsCHR7R in last weeks topic on "easy" rendering, i decided to make a little comparison between Inventor, Fusion and 3DS Max.
I'll let you all decide which one is the nicest, but here are some things to take into account:
Inventor + Fusion: i used the same "warm light" environment and same appearance "Nylon 6"
I did not change a lot of settings, though i did enable "depth of field" in Fusion
The Fusion image above is at what i believe is the Raytracing equivalent (In Canvas) and took a little longer, which i suspect is because of the depth of field effect.
I let the Inventor Raytrace iterate until "smooth".
I also let Fusion create a full render, but i didn't get a rendertime as it ran in the background and had no visible indicator.
And i must say, i was surprised by the ease of use and quality i got from Fusion for this "simple" render.
Then, of course, i took it to 3DS Max:
As a comparison, this isn't a fair image as i didn't have the "warm light" environment nor the "nylon 6" material.
Instead i used my own scene with IBL lighting, removed the texture from the ground plane and created a "nylon" material from scratch.
The setup and creation of the material took me ~30 min, tuning the grease, grime, scratches, camera, etc.
But, the biggest trade-off between how this looks compared to the Fusion/Inventor render is the time it took.
For a (high-quality) production render, my laptop needed 2 hours, 50 minutes and 9 seconds to complete.
So, depending on the usage, i think every program has their pro's and con's with rendering.
And, as much as i hate to say it, having no prior experience with rendering in Fusion, i was impressed with how easy it was to set up.
I hope you all like this comparison and would love to hear others opinions and experiences.
And, ofcourse, feel free to post what you've been busy with this week!
Niels van der Veer
Inventor professional user & 3DS Max enthusiast
Vault professional user/manager
The Netherlands
Hi @-niels- ,
Thanks for the illusrations, just to add onto what you've said.
I've also been trying to familiarize myself with the render side of things.
The first image is what I was able to do in IV2021 with approximately 1 hours worth of setting up etc.
The second image was done on fusion with approximately 15 minutes of set-up time and a 15 minute render.
Hi @-niels- ,
Thanks for the illusrations, just to add onto what you've said.
I've also been trying to familiarize myself with the render side of things.
The first image is what I was able to do in IV2021 with approximately 1 hours worth of setting up etc.
The second image was done on fusion with approximately 15 minutes of set-up time and a 15 minute render.
So going from last week
Just the start of the skeleton and the belt, the starting point for all the conveyors I do.
I will admit this conveyor kicked my butt a bit, took all week but mostly complete
2 pics, one view at the same angle as the original pic. One section view showing the cyclinder retracting the front roller assy. Sorry but do not get the time to make the belt follow suit. Honestly my Inventor skills do would not allow a belt design to follow a positional rep. Grin
So going from last week
Just the start of the skeleton and the belt, the starting point for all the conveyors I do.
I will admit this conveyor kicked my butt a bit, took all week but mostly complete
2 pics, one view at the same angle as the original pic. One section view showing the cyclinder retracting the front roller assy. Sorry but do not get the time to make the belt follow suit. Honestly my Inventor skills do would not allow a belt design to follow a positional rep. Grin
Have a nice we!
Admaiora
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Have a nice we!
Admaiora
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Did your question get successfully answered? Then click on the ACCEPT SOLUTION button.
@-niels- nice work! Your dad will be satisfied of it!
Fusion: yes..some material is amazing..
I would like to see Inventor at this level, at least, or better.
Inventor appereances are stuck in '2000
Admaiora
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@-niels- nice work! Your dad will be satisfied of it!
Fusion: yes..some material is amazing..
I would like to see Inventor at this level, at least, or better.
Inventor appereances are stuck in '2000
Admaiora
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Did your question get successfully answered? Then click on the ACCEPT SOLUTION button.
Dear Mr.Niels,
I have been following your Friday picture posts for a long time and totally love them.
Beautiful designs and tips,..
In my company, we make 3D models but no render, but I really want to learn it cause I love the smooth, beautiful appearances of these rendered models.
Since your previous post about rendering, I think that I should seriously learn how to do it.
I am currently designing a noodles maker ( I think you know this kind of noodles: Vietnamese Pho)
As soon as I finish designing it, I will try rendering it and post it here.
Hope I can make it before the end of this year!
Once again, really appreciate this Friday picture post series.😊
Mirt.
Dear Mr.Niels,
I have been following your Friday picture posts for a long time and totally love them.
Beautiful designs and tips,..
In my company, we make 3D models but no render, but I really want to learn it cause I love the smooth, beautiful appearances of these rendered models.
Since your previous post about rendering, I think that I should seriously learn how to do it.
I am currently designing a noodles maker ( I think you know this kind of noodles: Vietnamese Pho)
As soon as I finish designing it, I will try rendering it and post it here.
Hope I can make it before the end of this year!
Once again, really appreciate this Friday picture post series.😊
Mirt.
@admaiora wrote:
@-niels- nice work! Your dad will be satisfied of it!
@admaiora He was, but we'll really find out this week when that gear gets installed in it's intended purpose.
Myself, i'm not really sure that exchanging a (what i believe to be) Nylon part with a PLA one is such a great choice but we'll find out how long it holds out. I really should get round to calibrating my printer for printing Nylon, but from what i've read so far it's a rather involved/finicky material to work with.
@admaiora wrote:
Inventor appereances are stuck in '2000
After seeing a few materials and the settings you have in Fusion, i kinda agree with this statement.
@Mirtchii Thank you for the praise, looking forward to your first attempts!
I don't know if i've ever eaten those specific type of noodles, but i do like Asian food so i might have.
You don't have to complete your entire assembly to start practicing your rendering, just start with single parts to get a feel for it.
It's often easier to manipulate a single part then having to worry about keeping an assembly together, especially if you're exporting to a different program for rendering.
Niels van der Veer
Inventor professional user & 3DS Max enthusiast
Vault professional user/manager
The Netherlands
@admaiora wrote:
@-niels- nice work! Your dad will be satisfied of it!
@admaiora He was, but we'll really find out this week when that gear gets installed in it's intended purpose.
Myself, i'm not really sure that exchanging a (what i believe to be) Nylon part with a PLA one is such a great choice but we'll find out how long it holds out. I really should get round to calibrating my printer for printing Nylon, but from what i've read so far it's a rather involved/finicky material to work with.
@admaiora wrote:
Inventor appereances are stuck in '2000
After seeing a few materials and the settings you have in Fusion, i kinda agree with this statement.
@Mirtchii Thank you for the praise, looking forward to your first attempts!
I don't know if i've ever eaten those specific type of noodles, but i do like Asian food so i might have.
You don't have to complete your entire assembly to start practicing your rendering, just start with single parts to get a feel for it.
It's often easier to manipulate a single part then having to worry about keeping an assembly together, especially if you're exporting to a different program for rendering.
Niels van der Veer
Inventor professional user & 3DS Max enthusiast
Vault professional user/manager
The Netherlands
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