Exported Image does not follow Appearance settings (SOLVED by OP)
- Mark as New
- Bookmark
- Subscribe
- Mute
- Subscribe to RSS Feed
- Permalink
- Report
I would like to make a render of my assembly that includes transparent objects, and a local light source. I am able to make it look good in Inventor studio; however, my PC cannot handle fully ray tracing to export the image without it looking grainy. While it looks great in the viewport window, Inventor does not let me export an image from the window in the Studio Tab despite what I need being visible to me in the viewport just the way I like it. There is no way to export without Ray Tracing in this tab.
So, I forget about the local light source and make the assembly look visually correct in the assembly tab by simply turning on shadows, reflections, textures, etc. Everything looks wonderful without the need for ray tracing/exporting there. I go to export->image and create a png, tiff, bitmap, JPG. I test with and without transparent backgrounds. In all of these images, none of the transparent parts appeared transparent like they do in the window; they are entirely opaque. Every other part matches what the appearance options dictate.
So the result is that none of the options to turn my assembly into an image in inventor allow the visibility of all features with decent quality. It seems odd that i can view the file in the viewport; even rotate and zoom in on it; without my PC breaking a sweat - it looks exactly how I want the image to be, but screenshotting is not high enough quality. However, as soon as I give it the chance to think and export - it is incapable of giving me the same realistic visual appearance. Is this a bug, a lack of features? ultimately, it kills the ability to use inventor to make nice looking views of a model - If the intent is to serve as a simple alternative to using 3ds, maya, etc; these simple things need to be added to the export->image option. If we can see something in the viewport we should be able to export it as an image up to 10000x10000. Most of the time the preview I have in my viewport looks better than anything the raytracing can do anyways; even the local light source in Inventor Studio looks fantastic in the viewport.
If this is not a bug/issue on my end; there are several fixes that I think should all be considered:
1) Allow exporting as image in Inventor studio without the need to raytrace; turning the viewport into an image up to 10kx10k.
2) When exporting as image from the viewport in Assembly tab, match exactly what the appearance settings dictate (realistic, shading, shading with lines, shadows, reflections, etc)
3) When exporting as an image, have options to dictate exactly what appearance settings should be followed instead of only matching what the viewport settings are. (to help people with weak PCs)
Much appreciated.
EDIT*: It appears that if I select the exact resolution of my window when choosing the X/Y pixel count for PNG export I am able to get an image that matches my viewport; however, this means I cannot get an image that matches my viewport which is higher resolution than exactly my viewport. Images with more pixels look crisper, but do not share the correct transparency. Further testing revealed that if the pixel count selected is an integer multiple than exactly that of the window, then the exported image retains the correct appearance settings. 1x, 2x, and 3x my window resolution (<QHD) were all successful; 4 and above lost transparency. Because it is difficult to determine the exact window size (accounting for width of tooling windows, etc) I would recommend exporting an image with the default pixel count settings (restart inventor if you have already changed them), checking the resolution properties of that image in windows explorer; then generating a new one which is a round multiple of those X/Y values. It would be nice if there were a selection of resolutions provided in the export-image window based on what it detects is the window resolution, or, if it could account for inconsistent aspect ratios. But, for now, this got me what I was looking for. Posting the whole story in the hopes of helping someone in the same situation.
I still wish they added: 1) Allow exporting as image in Inventor studio without the need to raytrace; turning the viewport into an image up to 10kx10k.
As I have no way of modeling the local light in the assembly tab, then exporting.