Place the bitmap in your workspace then in Colors, define a color with a
texture. In the Textures tab, select your workspace location and pick
the bitmap. Scale as desired. Since the texture is gray scale, it will
pick up the rest of its color information using the Ambient, Emisive,
Diffuse and Spectral settings you define. The Magenta will drop out and
those areas will be transparent. You may need to play with the angle to
get the effect you want.
DO NOT place the bitmap in your Program Files\Autodesk\Inventor
?\Textures\Surfaces directory. If you do, Pack N Go will not pick it
up. If this is something you do a lot, create a Textures directory and
store all your "after market" textures there. You can then add a
Textures path in your project file and select from that.
fritsche wrote:
> I need an actual model, not a bitmap, we have to be able to see thru
> it, does anyone have a "model"!!!