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How can I get a revolution joint?
I have used the "Automatically Convert Constraints to Standard Joints" in an assembly dynamic simulation before and got it to work but had to start from scratch basically since I lost all of my parameters. I had an aligned constraint and a mate constraint that is perpendicular to the axis of the aligned constraint. This gives 1 degree of freedom which is rotation. I thought this would convert to a revolution joint but just binds the parts together such that both are grounded because one is grounded. If I remove the mate constraint, it becomes a cylindrical joint.
I made up a simple model to show what I am talking about.
Alternately is there a way to make manual joints without having to establish the coordinate systems - as in the parts stay where they are?
Solved! Go to Solution.