Solved by johnsonshiue. Go to Solution.
Hi! The behavior does not look right to me. Could you attach the files here? Is the graphics driver up-to-date?
Many thanks!
Hi! The behavior does not look right to me. Could you attach the files here? Is the graphics driver up-to-date?
Many thanks!
Here are the assembly and part files. Hope they work.
Here are the assembly and part files. Hope they work.
Hi! Many thanks for sharing the example! I got it now. The part you show here is an iPart factory file. The part file you place in the assembly is an iPart member file. This is the classic iPart workflow. However, iPart member is like a derive part of the iPart factory file. Derive does not support texture, thread, and decal unfortunately.
Thanks again!
Hi! Many thanks for sharing the example! I got it now. The part you show here is an iPart factory file. The part file you place in the assembly is an iPart member file. This is the classic iPart workflow. However, iPart member is like a derive part of the iPart factory file. Derive does not support texture, thread, and decal unfortunately.
Thanks again!
Coming from a SolidWorks world, Inventor seems to be sorely lacking in functionality with all these unknown rules for it's use. After 2 years of Inventor, I am really missing Solidworks.
Coming from a SolidWorks world, Inventor seems to be sorely lacking in functionality with all these unknown rules for it's use. After 2 years of Inventor, I am really missing Solidworks.
Hi Victor,
It is indeed a bit disappointing that the decal and texture cannot be carried over to iPart member files. I am not a Solidworks expert but I know the basics. In SWX, I assume you would use Configuration to create the variations, right? How do you handle the different part number for different members?
Many thanks!
Hi Victor,
It is indeed a bit disappointing that the decal and texture cannot be carried over to iPart member files. I am not a Solidworks expert but I know the basics. In SWX, I assume you would use Configuration to create the variations, right? How do you handle the different part number for different members?
Many thanks!
@Anonymous please go here and vote for this idea to improve Inventor by adding this type of support for decals,etc.. so we can finally remove this limitation..
https://forums.autodesk.com/t5/inventor-ideas/derived-parts-with-decals/idi-p/3758513
"demand" is what removes limitations and improves the software the fastest..
@Anonymous please go here and vote for this idea to improve Inventor by adding this type of support for decals,etc.. so we can finally remove this limitation..
https://forums.autodesk.com/t5/inventor-ideas/derived-parts-with-decals/idi-p/3758513
"demand" is what removes limitations and improves the software the fastest..
Bringing this post back from the dead!
Hi guys, in Inventor Professional 2022, (and as far back as Inventor Professional 2019) I'm having this problem with a decal being stretched or "smeared" across the face of the part in the sheet metal .iam environment, particularly when the .iam is a weldment.
I've attached three screen captures of the problem.
The first picture shows the decal as applied to the front face of the core sheet metal .ipt file. The second picture shows the .iam file once it's been updated, saved, closed, and re-opened. The decal gets stretched smeared so that it is unrecognizable. The third picture shows where the welds are in the weldment .iam file.
I don't have this problem when the .iam file is not a weldment.
Thoughts?
The first file
Bringing this post back from the dead!
Hi guys, in Inventor Professional 2022, (and as far back as Inventor Professional 2019) I'm having this problem with a decal being stretched or "smeared" across the face of the part in the sheet metal .iam environment, particularly when the .iam is a weldment.
I've attached three screen captures of the problem.
The first picture shows the decal as applied to the front face of the core sheet metal .ipt file. The second picture shows the .iam file once it's been updated, saved, closed, and re-opened. The decal gets stretched smeared so that it is unrecognizable. The third picture shows where the welds are in the weldment .iam file.
I don't have this problem when the .iam file is not a weldment.
Thoughts?
The first file
Hi! This is definitely a corruption bug. Somehow the graphics is out-of-sync with the model. Try one thing and see if it helps. Go to Manage -> Rebuild All. Does the decal come back?
Many thanks!
Hi! This is definitely a corruption bug. Somehow the graphics is out-of-sync with the model. Try one thing and see if it helps. Go to Manage -> Rebuild All. Does the decal come back?
Many thanks!
Hi Johnson,
Doing a "Rebuild-All" does make it come back in the instance that you are working on, but... when you close the file and come back to it at a later date, the same thing happens.
Hi Johnson,
Doing a "Rebuild-All" does make it come back in the instance that you are working on, but... when you close the file and come back to it at a later date, the same thing happens.
Hi! Then something is wrong. Try a few things. Go to Tools -> App Options -> Drawing -> uncheck "Enable background update" at the bottom.
Are you able to reproduce the behavior consistently with a drawing and persistent steps? If yes, please share the info with me directly johnson.shiue@autodesk.com. I would like to understand the behavior better.
Many thanks!
Hi! Then something is wrong. Try a few things. Go to Tools -> App Options -> Drawing -> uncheck "Enable background update" at the bottom.
Are you able to reproduce the behavior consistently with a drawing and persistent steps? If yes, please share the info with me directly johnson.shiue@autodesk.com. I would like to understand the behavior better.
Many thanks!
Hi Johnson,
Okay, so I went into Application Options, Drawing, and turned off "Enable Background Updates". Then I opened the sheet metal assembly file, and the decal was smeared. So I went to Manage, and selected "Rebuild All". The result is in the "Weldment_iam" image below.
Then, I opened the drawing file for this same weldment assembly, and, as you can see in the second image "Weldment_idw" that the decal remains "smeared" in the drawing environment. Even after performing a "local update" and a "global update" the result is the same.
When I turn the option to "Enable Background Updates" back on, select the drawing view, and perform both local and global updates, the decal never corrects itself.
Hi Johnson,
Okay, so I went into Application Options, Drawing, and turned off "Enable Background Updates". Then I opened the sheet metal assembly file, and the decal was smeared. So I went to Manage, and selected "Rebuild All". The result is in the "Weldment_iam" image below.
Then, I opened the drawing file for this same weldment assembly, and, as you can see in the second image "Weldment_idw" that the decal remains "smeared" in the drawing environment. Even after performing a "local update" and a "global update" the result is the same.
When I turn the option to "Enable Background Updates" back on, select the drawing view, and perform both local and global updates, the decal never corrects itself.
I wonder... could this potentially be a graphics card related issue?
I wonder... could this potentially be a graphics card related issue?
Hi Will,
It could be but I cannot say it for sure. Try disabling any gaming oriented or performance oriented features in the graphics card. Another quick test on Inventor. Go to Tools -> App Options -> Hardware -> Conservative mode. Restart Inventor and perform the steps reproducing the behavior. Does it work better now? If yes, it could be related to the graphics card.
Many thanks!
Hi Will,
It could be but I cannot say it for sure. Try disabling any gaming oriented or performance oriented features in the graphics card. Another quick test on Inventor. Go to Tools -> App Options -> Hardware -> Conservative mode. Restart Inventor and perform the steps reproducing the behavior. Does it work better now? If yes, it could be related to the graphics card.
Many thanks!
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