@mjc_design wrote:
Hi, need some advise on the above.
I have a multibody part, that i want to break off into several multibody parts.
If i create components i will end up with 70 individuals parts, when i really just want around a dozen multibody parts.
I could break off the bits one at a time into a new assembly, with every subsequent multibody part into the same assembly.
But will i have to do some re-building afterwards, or will the subsequent parts be grounded in the correct position?
Thanks
I agree with you when it comes to very large assemblies but there are still ways to deal with this. Using the Master part to not only make parts but use it to define locations of parts that will not be derived or even just have basic parameters or sketch features only derived from that master location.
So in the Master you might have the same body in several places. I would name the bodies for example (Wheel, Wheel_1(ref), Wheel_2(ref) etc. When creating component only "Wheel" would be actually made into a Wheel.ipt and then using that master to position the 4 copies in the correct place based on those reference bodies.
If you have standard parts I might model them in the master as a surface and even derive in parameters to represent them so that they update if a standard component changes.
I have used this method to design rather large assemblies with not only unique parts but that contain a lot of standard reused components. Then using Copy-Design in Vault to make new versions.