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CPU vs GPU Ray Tracing
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recently the company I work for let me upgrade from a Nvidia 750 ti (too slow to work with Photoshop anymore) to a RTX 3060. I was curious if there was any difference in viewport ray tracing with CPU vs GPU. Interestingly some colors/textures look off when GPU rt. First one is GPU second one is CPU, third is no raytracing.
So for me, CPU rt renders my custom textures better than using the GPU. I really don't have any issue with this, as I always render via Studio. Just thought it was interesting and wondered if anyone else had seen this.
GPU raytraced
CPU Raytraced
no Raytracing