Bringing Through Lights from Parts to Main Assemblies

Bringing Through Lights from Parts to Main Assemblies

Anonymous
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Message 1 of 6

Bringing Through Lights from Parts to Main Assemblies

Anonymous
Not applicable

i have a part which is a LED high bay, when inserting it into the main assembly i want it to illuminate the area as if it was a light when rendering. i have created the local light in the part but it isn't pulling through into the main assembly. 

 

Question 1 - Is it possible to make self illuminating materials, illuminate the area around it which isn't the part?

 

Question 2 - How do i bring through local lights from part level into a main assembly?

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Message 2 of 6

mcgyvr
Consultant
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@Anonymous wrote:

Question 1 - Is it possible to make self illuminating materials, illuminate the area around it which isn't the part?

 

Question 2 - How do i bring through local lights from part level into a main assembly?


1-Yes all appearances have a "self illumination" property.. 

2-I believe the process is that the local lights should be applied at the main assembly level and not at the part level..

Local lights are only available for that file and aren't there in upper levels.. Lighting is only file specific.. Add them at the specific file you want

 



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Inventor 2023 - Dell Precision 5570

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Message 3 of 6

Anonymous
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 Thank you for your reply, i have read somewhere that it is possible to bring local lights through into an assembly from a part. its mentioned in the below link 

https://forums.autodesk.com/t5/inventor-forum/local-light-in-sub-assembly/td-p/2706883@mcgyvr 

 

in regards to the self illumination materials, i have attached an image of the issue i am having. is it possible to make the material illuminate other parts in the assembly that are not associated with it?

Message 4 of 6

Paul1084
Advocate
Advocate

Link below to Inventor help files suggests that Local lights positioned at component level should work in assemblies:

 

https://knowledge.autodesk.com/support/inventor-products/learn-explore/caas/CloudHelp/cloudhelp/2016...

 

Message 5 of 6

mcgyvr
Consultant
Consultant
Accepted solution

@Anonymous wrote:

 Thank you for your reply, i have read somewhere that it is possible to bring local lights through into an assembly from a part. its mentioned in the below link 

https://forums.autodesk.com/t5/inventor-forum/local-light-in-sub-assembly/td-p/2706883@mcgyvr 

 

in regards to the self illumination materials, i have attached an image of the issue i am having. is it possible to make the material illuminate other parts in the assembly that are not associated with it?


 1-If you have an appearance with self-illumination that "illumination" will cast out and effect/reflect on other parts..

 

2-As to the local lights.. In a quick test I just did I added a local light in a part file then rendered the assembly in which that part was used and the local light created in the part file did not seem to be present in the assembly rendering..

 



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Inventor 2023 - Dell Precision 5570

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Message 6 of 6

Anonymous
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Seems like you have the same sort of question I had.  I'm of the opinion that all this Studio stuff is a waste of time and I should be able to stick a model of a light in my assembly and it should light up the assembly - without rendering.

 

Apparently that's not going happen.  But I was fiddling around trying to do it anyway, and tried enabling ray tracing.  Low and behold, my 36" long tube, that I defined with an appearance of "light bulb - on," seemed to cast a glow on the adjacent panels under the overhead cabinet.  Note, it didn't show up with the ray trace quality set to low, only when I upped it to draft.  I also tweaked the definition of "light bulb - on" by cranking the luminance up to 50,000 and turning down the color temperature to 5,200.

 

Hope that helps.

Bill

ray trace draft mode.png