Well, I just got my PNY Quadro4 750XGL, and loaded the NVIDIA 41.03
drivers. when I check the display properties on the Quadr0 4 750XGL tab
it says "Adapter Information - Bus: AGP (PCI mode)"
The AGP mode in BIOS is set to 4X.
The diagnostics I got in IV 5.3 follows.
So what do I need to do to get it to be in AGP mode?
WIN2K SP2, MSI KT3 Ultra MB, AMD 1800+
NVIDIA Corporation\Quadro4 750 XGL/PCI/SSE/3DNOW!\1.4.0
GL_ARB_depth_texture GL_ARB_imaging GL_ARB_multisample
GL_ARB_multitexture GL_ARB_point_parameters GL_ARB_shadow
GL_ARB_texture_border_clamp GL_ARB_texture_compression
GL_ARB_texture_cube_map GL_ARB_texture_env_add
GL_ARB_texture_env_combine GL_ARB_texture_env_dot3
GL_ARB_texture_mirrored_repeat GL_ARB_transpose_matrix
GL_ARB_vertex_program GL_ARB_window_pos GL_S3_s3tc GL_EXT_abgr
GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_minmax GL_EXT_blend_subtract
GL_EXT_compiled_vertex_array GL_EXT_draw_range_elements GL_EXT_fog_coord
GL_EXT_multi_draw_arrays GL_EXT_packed_pixels GL_EXT_paletted_texture
GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_secondary_color
GL_EXT_separate_specular_color GL_EXT_shadow_funcs
GL_EXT_shared_texture_palette GL_EXT_stencil_wrap GL_EXT_texture3D
GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map
GL_EXT_texture_edge_clamp GL_EXT_texture_env_add
GL_EXT_texture_env_combine GL_EXT_texture_env_dot3
GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod
GL_EXT_texture_lod_bias GL_EXT_texture_object GL_EXT_vertex_array
GL_EXT_vertex_weighting GL_HP_occlusion_test
GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square
GL_NV_copy_depth_to_color GL_NV_depth_clamp GL_NV_fence
GL_NV_fog_distance GL_NV_light_max_exponent
GL_NV_multisample_filter_hint GL_NV_occlusion_query
GL_NV_packed_depth_stencil GL_NV_pixel_data_range GL_NV_point_sprite
GL_NV_register_combiners GL_NV_register_combiners2
GL_NV_texgen_reflection GL_NV_texture_compression_vtc
GL_NV_texture_env_combine4 GL_NV_texture_rectangle GL_NV_texture_shader
GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_vertex_array_range
GL_NV_vertex_array_range2 GL_NV_vertex_program GL_NV_vertex_program1_1
GL_SGIS_generate_mipmap GL_SGIS_multitexture GL_SGIS_texture_lod
GL_SGIX_depth_texture GL_SGIX_shadow GL_WIN_swap_hint WGL_EXT_swap_control
Workarounds = 0x60000
Workarounds2 = 0x0
SwapType = 2
Pixel Format = 18
Bits per pixel: Color 32, Depth 24, Stencil 8
GL_MAX_VIEWPORT_DIMS = 4096 x 4096
GL_MAX_TEXTURE_SIZE = 4096
Driver Rating: Unknown
HW Library Version = Win2K - $Revision: #159 $
HW Library Date = $DateTime: 2001/12/10 17:35:35 $
Optimization Level = 3
Options = 0
Warning Options = 12
registry levels:
0 path: Hardware Library
test type: GLVendor
tried: NVIDIA Corporation
used: NVIDIA Corporation
1 path: Hardware Library\NVIDIA Corporation
test type: Leaf
tried: Quadro4 750 XGL/PCI/SSE/3DNOW!
used:
setting list is for (optimized, conservative, veryConservative)
SwapType: (2 , 3 , 3 )
Workarounds: (60000 , 1 , 1 )
Workarounds2: (0 , 0 , 0 )
Text Options: (0 , 0 , 0 )
OpenGL Version: (11 , 11 , 10 )
Recommended Optimization Level: 2
UseOverlay: 0
Overlay Available: 0
Pixel Format: -1
Priority Offset Ortho: 0.000000
Priority Offset Perspective: 0.000000
Font Precision: 32.001000
Device Independent Workarounds: 0
Ideal Font Height: 2048
Max Texture Size: -1
Slice Plane Offset: 0.100000
Stroke Font List:
Driver Rating: 0
Inventor Version Tested:
Driver Version Unique: 1
Prefer Other Driver: 0
My Name:
Using OpenGL 1.1
swap behavior: swapCopy(1 or 2)
OpenGL errors: None.