You're editing the appearance (named Generic) that all the other materials use. Materials do not carry appearance definitions within themselves, they simply link to an appearance. For each material, simply choose the appearance you want it to have (by default). If you need to create some new appearances for this purpose, you can do that, too.
The key thing to understand is that appearances are defined separately from materials, despite what the user interface seems to imply. One way to understand this is to compare it to an Inventor assembly, in which the components are defined in their respective part files. In the same way, an Inventor material is an "assembly" of two components: a Physical asset and an Appearance asset. As with an assembly, both can be edited within the the Material, but both exist separately from the Material.
Look in the Help for your version of Inventor, and see if this helps: How to select an appearance for a material in Inventor | Inventor 2019 | Autodesk Knowledge Network.
Sam B
Inventor Pro 2022.0.1 | Windows 10 Home 20H2
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