Max forum most people seem to agree that Geforce is perfered, whilst on the Softimage XSI forums most recommend Quadro |
Its actually not that complicated.
I don’t use XSI, so I cant tell for sure, but I’d be willing to bet a month supply of candy that XSI is OpenGL based and it has no DirectX support.
1) OpenGL is slower than DX 100x on average. This is on professional cards that don’t have special set of driver instructions to kill its window OpenGL performance.
2) Geforce cards are not as lucky. They have a special code in drivers to seek out and recognize non quadro cards and implement 10-100x slowing in OpenGL tasks. Seeing how most “professional” applications use(d) OpenGL it was a quick and dirty distinction that gave Quadro cards a hefty boost in performance.
Some people have hard time accepting 1) and their software doesn’t have DX support. When you multiply base 100 (default slowness of OGL compared to DX) by another 100 (crippling in drivers) you get a fact that you have a 10,000x slower card, than it would doing the same thing in DX.
Max supports DX and using non professional cards yealds no special penalties along with hefty boost at start. That is why you can see 1000x slower results in OpenGL when using non workstation cards in 3ds Max.
Ultimately, it’s the users of software like XSI that suffer the most, since they’re not only forced to use outdated OpenGL, as if it wasn’t slow enough to begin with, have it slowed down further by not having a workstation card.
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In short DX good, OpenGL bad. Software supporting DX = much better performance and no need for special “professional” card.
Thank MS for working their ars off to make 3d API that could battle OpenGL. It started out as an underdog, and now, due to lack of innovation to OpenGL, it has surpassed it many times.
If you’re interested in learning more about quadro scam: area.autodesk.com/forum/Autodesk-3ds-Max/3ds-max-through-2008/viewport-issues-with-maxtreme-10/Page-10/#48487
If you’re interested more in DX vs OpenGL:
http://www.tomshardware.com/reviews/opengl-directx,2019.html