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Maya 2016 - Xgen rendering geometry stretched/warped/wrong in viewport?

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Anonymous
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Maya 2016 - Xgen rendering geometry stretched/warped/wrong in viewport?

Can anyone please tell me what's going on here? No matter what type of xgen description I try to make, be it an xgen primitive or a custom archive, the viewport always shows the instances as a garbled mess of triangles. I've tried just about everything I can think of to fix this and the log files don't spit out any errors so I'm stumped.

xgen_render_error.jpg

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