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Support for BRDF/PBR Materials

Support for BRDF/PBR Materials

I propose that InfraWorks switch to a BRDF based PBR shader system for material representation in the viewport. You can read more about this material shading paradigm here:

https://marmoset.co/posts/physically-based-rendering-and-you-can-too/

https://www.allegorithmic.com/pbr-guide

https://disney-animation.s3.amazonaws.com/library/s2012_pbs_disney_brdf_notes_v2.pdf

 

This would address several deficiencies in the way InfraWorks displays surface materials in the viewport and would provide a linear path towards supporting rendering with a third party rendering system such as V-Ray or Arnold. In addition, supporting PBR materials in InfraWorks would facility much better interoperability between 3d modeling applications such as 3ds max. For instance, you could build a model utilizing the Physical Material, which is an idealized PBR material, export to InfraWorks with a 1 to 1 material look. From InfraWorks, you should be able to export back to 3ds max via FBX and render directly with no modification using either V-Ray, Arnold, Corona, the Autodesk Ray Tracer (ART) or nearly any modern renderer. Even better, you should be able to open the FBX in Unity (soon) and have an ideal PBR material with no conversions as opposed to the current method which requires the user to rework the materials from a Standard Material model. 

 

In order for this PBR material exchange to work most effectively, I would also recommend that ALL the Autodesk materials move to a PBR shading model. Then you could exchange materials between any of the Autodesk applications. 

3 Comments
srksphillips
Advocate

You have my vote Mark! The current material support is very limited and quite frankly a little odd sometimes. I was trying for a long time to create a water material with transparency due to the current water shader being unsuitable for any project outside of the Mediterranean.

 

It seems that the Opacity spinner values are not honoured at all. You can either have some full transparency, a little or none at all. The same problem goes for the Normal Map spinner. 

Anonymous
Not applicable

missing material is a big problem from 3ds max to infra work  

kwilktrihydro
Advocate

I would love to see this addressed. I do large site design and reclamation projects and use Infraworks to supplement stakeholder meetings.  It's a shame when you create amazing models in 3DS Max and then can't bring them into Infraworks. 

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