A key feature seems to be missing in road design: trenches. Roads have always a trench to gather rainwater when the road is cutting terrain but no trench when the road is on filling. It should be part of the road grading option. We are aware of the available workaround to design trenches using road components but it has to be adjusted every time the road is cutting or filling terrain. This is a pretty time-consuming task because of many road design changes happening during our workflows. And the grading of a road should be possible to define like grading areas with a predefined value of color/material and slope ratios.
This feature was on the beta version two years ago, it was a great feature we are missing. Please bring it back.