macOS Graphics Performance
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After the June update, graphics performance on my MacBook Pro running MacOS Mojave has become terrible. I'll post the specs for the MacBook Pro below. The more zoomed on a part I am, the worse the graphics lag. This computer also is partitioned to run Windows 10 using Bootcamp. I've made a comparison video showing the graphics in macOS Mojave vs. Windows 10 Pro 1903. I know OpenGL and DirectX aren't an apples to apples comparison, but just wanted to show the difference in performance on the same hardware, macOS vs Windows. The graphics lag I am seeing running macOS has never been an issue until the June Fusion 360 update.
Autodesk, I was told that the graphics team tweaked OpenGL in the June update. Is there anything I can do to get things working smoothly again?
Fusion 360 Graphics Diagnostics macOS Mojave:
[GPU Information]
GPU Device: NVIDIA GeForce GT 750M
GPU RAM: 2048 MB
GPU Driver API: OpenGL Core Profile
[Graphics Effects Settings]
Use high-resolution graphics: Off
Anti Aliasing: Off
Ambient Occlusion: On
Object Shadow: Off
Ground Shadow: On
Ground Reflection: Off
Selection Display Style: Normal
Transparency Effect: Better Performance
[Limit effects to optimize performance]
Off
System information About this Mac:
macOS Mojave
Version 10.14.6 (18G87)
MacBook Pro (Retina, 15-inch, Mid 2014)
Processor: 2.5 GHz Intel Core i7
Memory: 16 GB 1600 MHz DDR3
NVIDIA GeForce GT 750M 2 GB
Technical Specialist
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