I was having quite a bit of trouble with my 2012 Macbook pro crashing when trying to manipulate some rather complex combined geometry. I tried the same on a newer Dell laptop and had the same problem. On my iMac it was running just fine. My specs are as follows:
MacBook Pro:
8GB Ram
500mb integrated graphics
2.3 GHz processor
SSD
iMac:
16GB Ram
1500mb graphics
2.7 Ghz processor
SSD
I finally found that I was hitting OK before the preview generated. Once I waited for the preview to appear and then I hit OK. I was able to use push / pull as needed.
I also selected the - Limit Graphics To Improve Performance
This made a big difference too, but I still needed to wait for the preview to load before hitting OK.
Hi @Anonymous
Thanks for posting. Using the Press/Pull command on complex faces is fairly intensive computationally and I'm not surprised to hear about hangs when doing so.
The iMac certainly has more graphics power than the Dell, as well as more RAM. This may have been the difference that allowed the operation through on that system while the others were overloaded.
I'd be curious to know if changing the graphics driver used by Fusion 360 (shown near the bottom of this article) would help improve performance on the problem systems. I'm also happy to have a look at the model if you'd like to share it with me and let me know which face you were press pulling.
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