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Gears - Motion joints

9 REPLIES 9
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Message 1 of 10
jpadirl
370 Views, 9 Replies

Gears - Motion joints

I have 2 gears 33 & 15 teeth designed in Fusion, I have set up as built joints on each shaft and a motion link between both gears.


1) gears will rotate individually but will not mesh and not turn together. I can rotate them individually by going to joint and click to revolute & Animate joint or Animate Joint Relationships.

 

2) I cannot rotate gear by dragging cursor.

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9 REPLIES 9
Message 2 of 10
Phil.E
in reply to: jpadirl

Thanks for posting the question.

Can you post a link to the design so I can look at it? 





Phil Eichmiller
Software Engineer
Quality Assurance
Autodesk, Inc.


Message 3 of 10
jpadirl
in reply to: Phil.E

https://a360.co/3LuGskq

Hope this helps

Message 4 of 10
jhackney1972
in reply to: jpadirl

Your Share cannot be Downloaded either because you have a Fusion Personal License or you forgot to check the "Download" option in the Share command, I suspect the license reason.  We still need the model so use this method to attach it.

 

Open the model in Fusion 360, select the File menu, then Export and save as a F3D or F3Z file to your hard drive. Then use the Attachments section, of a forum post, to attach it.

John Hackney, Retired
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Message 5 of 10
jpadirl
in reply to: jpadirl

Hope this works 

Thanks for help

Message 6 of 10
jpadirl
in reply to: jhackney1972

Thank you very much

JP

Message 7 of 10
jhackney1972
in reply to: jpadirl

In your model you have two gear BODIES, not Components plus a lot of other problems especially with assembly Joints.  Because of this, you cannot achieve what you desire.  I converted your gear Bodies to Components and created a new assembly and created the Motion Link you desire.  This model is attached.

 

Geae Bodies.jpg

John Hackney, Retired
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Message 8 of 10
jpadirl
in reply to: jhackney1972

Thank you very much for your time.

Components seems to have been the biggest part of my problem.

I found your comment about other issues interesting, if you ever have the time to list I would very much appreciate hearing them.

Thanks again.

JP

Message 9 of 10
jhackney1972
in reply to: jpadirl

You asked me to further comment on your assembly so I did a video of the "best" reconstruction I could  do without modeling the whole thing again.  The main thing that I could not do was to move the body sketches under the component they belong to.  Normally, when you create a component you activate it before doing any sketches, features or bodies.  This will place all these entities under the component and keep your Browser tree very clean.  Model is attach that I created during the video.

 

John Hackney, Retired
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Message 10 of 10
jpadirl
in reply to: jhackney1972

To:    jhacknet1972,

 

Thank you so much for taking the time and trouble to make the video which explained it all in such detail and clarity.

I am going to make the model as you describe and save for reference.

Many thanks 

JP

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