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Copy Paste Bodies - can't resolve warning

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Message 1 of 35
juliangall
5639 Views, 34 Replies

Copy Paste Bodies - can't resolve warning

juliangall
Enthusiast
Enthusiast

I have a warning in my timeline on a Copy Paste Bodies command. Highlighted yellow as below:

 

Screenshot 2019-09-13 at 10.10.33.png

 

 

 

The actual warning says "1 Reference Failures. The model is using cached geometry to solve. Please reselect reference geometry for failed features in the timeline."

 

However, when I right-click the timeline icon, there is no option to Edit Feature. How do I reselect the reference geometry?

 

Thanks,

 

Julian

1 Like

Copy Paste Bodies - can't resolve warning

I have a warning in my timeline on a Copy Paste Bodies command. Highlighted yellow as below:

 

Screenshot 2019-09-13 at 10.10.33.png

 

 

 

The actual warning says "1 Reference Failures. The model is using cached geometry to solve. Please reselect reference geometry for failed features in the timeline."

 

However, when I right-click the timeline icon, there is no option to Edit Feature. How do I reselect the reference geometry?

 

Thanks,

 

Julian

34 REPLIES 34
Message 2 of 35
HughesTooling
in reply to: juliangall

HughesTooling
Consultant
Consultant
Accepted solution

@jeff_strater  This problem's been around for ages, is it likely to get fixed? I notice create components from bodies now has the option to edit and select a different body, this is what's needed with copy as well.

 

@juliangall  Think you're stuck when this happens. I always use Boundary Fill instead. It has the option to copy a body or create a component. Even though you only have a single body boundary fill will work and let you make a copy.

 

Mark

Mark Hughes
Owner, Hughes Tooling
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@jeff_strater  This problem's been around for ages, is it likely to get fixed? I notice create components from bodies now has the option to edit and select a different body, this is what's needed with copy as well.

 

@juliangall  Think you're stuck when this happens. I always use Boundary Fill instead. It has the option to copy a body or create a component. Even though you only have a single body boundary fill will work and let you make a copy.

 

Mark

Mark Hughes
Owner, Hughes Tooling
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Message 3 of 35

jeff_strater
Community Manager
Community Manager

@HughesTooling - depends on what you mean by fixing it - adding an edit to Copy/Paste bodies?  That one is not in our plans.  However, if the cause of the original dropped reference was from a bug, then definitely, we want to fix those if we can reproduce them.


Jeff Strater
Engineering Director
1 Like

@HughesTooling - depends on what you mean by fixing it - adding an edit to Copy/Paste bodies?  That one is not in our plans.  However, if the cause of the original dropped reference was from a bug, then definitely, we want to fix those if we can reproduce them.


Jeff Strater
Engineering Director
Message 4 of 35

HughesTooling
Consultant
Consultant

I maen edit. Here's an example that caused me a problem that only edit will "Fix". I used copy paste to create a copy of a body as a new component, later I needed to split the body before the copy. After the split you have no control over which body is copied and it's always going to be the wrong one, should be 50-50 chance but never is!😑

 

Another workflow I use. I have a mould tool design and the customer want a new version, I can import the new component but there's no way to swap it with the original. I have the workaround of using boundary fill for both of these so don't get caught out now but it is a gotcha waiting for new users.

 

Something else that would be useful is a copy option in Create Components from bodies.

 

Thanks Mark

Mark Hughes
Owner, Hughes Tooling
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I maen edit. Here's an example that caused me a problem that only edit will "Fix". I used copy paste to create a copy of a body as a new component, later I needed to split the body before the copy. After the split you have no control over which body is copied and it's always going to be the wrong one, should be 50-50 chance but never is!😑

 

Another workflow I use. I have a mould tool design and the customer want a new version, I can import the new component but there's no way to swap it with the original. I have the workaround of using boundary fill for both of these so don't get caught out now but it is a gotcha waiting for new users.

 

Something else that would be useful is a copy option in Create Components from bodies.

 

Thanks Mark

Mark Hughes
Owner, Hughes Tooling
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Message 5 of 35
juliangall
in reply to: jeff_strater

juliangall
Enthusiast
Enthusiast

My (original) post was complaining that the Reference Failure warning asked me to reselect the geometry, but there is no way to do that. Either there needs to be a way (e.g. Edit Feature) or the message should say: "Sorry, you need to delete this and start again", or something like that. 

 

However, it isn't easy to see why there is an Edit Feature on most things in the timeline, but not this.

 

Julian

1 Like

My (original) post was complaining that the Reference Failure warning asked me to reselect the geometry, but there is no way to do that. Either there needs to be a way (e.g. Edit Feature) or the message should say: "Sorry, you need to delete this and start again", or something like that. 

 

However, it isn't easy to see why there is an Edit Feature on most things in the timeline, but not this.

 

Julian

Message 6 of 35
jeff_strater
in reply to: juliangall

jeff_strater
Community Manager
Community Manager

the main reason why there is no Edit for Copy/Paste of bodies is that there is no command, as such to do the operation in the first place.  The usual paradigm in Fusion is:  The Edit for any given feature rolls back to, and re-creates the environment in which the original feature was created.  It re-populates the command dialog for that command so that you are in the same state as when that feature was created.  The same code is used for Edit and for creation.  But, it was never clear to us what an Edit for Copy/Paste Body would even look like.  There's no dialog to bring up, no UI to populate.  

 

It's not an insolvable problem, of course.  We could create a specific Edit command for this case that has such a dialog.  But, it was not seen as a high priority, because, really, this situation should be rare at best.  If you delete the source body for a Copy/Paste Body, the Copy/Paste Body feature should also get deleted.  Like if you delete an Extrude on which you place a Fillet, the Fillet should be deleted as well.

 

Anyway, it is a valid request, and I'll bring it up with the rest of team to see what they think.


Jeff Strater
Engineering Director
1 Like

the main reason why there is no Edit for Copy/Paste of bodies is that there is no command, as such to do the operation in the first place.  The usual paradigm in Fusion is:  The Edit for any given feature rolls back to, and re-creates the environment in which the original feature was created.  It re-populates the command dialog for that command so that you are in the same state as when that feature was created.  The same code is used for Edit and for creation.  But, it was never clear to us what an Edit for Copy/Paste Body would even look like.  There's no dialog to bring up, no UI to populate.  

 

It's not an insolvable problem, of course.  We could create a specific Edit command for this case that has such a dialog.  But, it was not seen as a high priority, because, really, this situation should be rare at best.  If you delete the source body for a Copy/Paste Body, the Copy/Paste Body feature should also get deleted.  Like if you delete an Extrude on which you place a Fillet, the Fillet should be deleted as well.

 

Anyway, it is a valid request, and I'll bring it up with the rest of team to see what they think.


Jeff Strater
Engineering Director
Message 7 of 35
illfixitkc
in reply to: jeff_strater

illfixitkc
Community Visitor
Community Visitor

this is not as rare an occurrence as you would think.  I was creating a 3D model of my workshop so I could try rearranging it to see how I liked it without actually having to move all of my benches and tool box's around.  so because all of my tool boxes, tables and carts had similar wheels. I decided to make build one wheel and just scale it differently based on the tool box the wheel was being placed on.  however the first box I 3D modeled was an older one I had been thinking of getting rid of. my nephew told me he would buy the box from me so I went ahead and deleted it from my 3D model so I could rearrange my shop accordingly.  however that was the box that I had made the first wheel for.  but because the original wheel was deleted, all the rest of my wheels on 8 tool boxes, three rolling work tables, and 4 tool carts have now lost the reference geometry.  BUT I did not make 60 copies of the first wheel.  I made a copy of the original wheel, then after having it perfectly aligned with it's designated corner, I created a copy of the copied wheel because I only had 1 alignment action to do for the rest of the wheels on the item this way.  so when the original wheel was deleted with the deleted tool box, one of my wheels on another tool said it had lost the reference geometry. so i tried to just make a replacement. delete lost geometry wheel, create new one, simple right?  HORRIBLY WRONG!!!!  because all my wheels were a copy of a copy, of a copy, of a copy, every time I delete a wheel that has lost it's reference geometry then another loses it's geometry.  So needless to say I had to go back and one at a time replace 60 wheels. there has to be a way to fix this.  or a constraint that will not let you delete a body if it has been copy and pasted.

2 Likes

this is not as rare an occurrence as you would think.  I was creating a 3D model of my workshop so I could try rearranging it to see how I liked it without actually having to move all of my benches and tool box's around.  so because all of my tool boxes, tables and carts had similar wheels. I decided to make build one wheel and just scale it differently based on the tool box the wheel was being placed on.  however the first box I 3D modeled was an older one I had been thinking of getting rid of. my nephew told me he would buy the box from me so I went ahead and deleted it from my 3D model so I could rearrange my shop accordingly.  however that was the box that I had made the first wheel for.  but because the original wheel was deleted, all the rest of my wheels on 8 tool boxes, three rolling work tables, and 4 tool carts have now lost the reference geometry.  BUT I did not make 60 copies of the first wheel.  I made a copy of the original wheel, then after having it perfectly aligned with it's designated corner, I created a copy of the copied wheel because I only had 1 alignment action to do for the rest of the wheels on the item this way.  so when the original wheel was deleted with the deleted tool box, one of my wheels on another tool said it had lost the reference geometry. so i tried to just make a replacement. delete lost geometry wheel, create new one, simple right?  HORRIBLY WRONG!!!!  because all my wheels were a copy of a copy, of a copy, of a copy, every time I delete a wheel that has lost it's reference geometry then another loses it's geometry.  So needless to say I had to go back and one at a time replace 60 wheels. there has to be a way to fix this.  or a constraint that will not let you delete a body if it has been copy and pasted.

Message 8 of 35
martinYFAFK
in reply to: jeff_strater

martinYFAFK
Contributor
Contributor

It becomes a problem when copying a body that was created using the combine tool - if you edit the body that was created using the combine tool it often changes name of the body. In my case I use combine to split a body, then remove one part and keep working on the other. It's a 50/50 chance that an edit of the combined geometry will cause a reference change.  Now you end in a situation where the copy has lost its reference due to the program seeing it as a new body, but the copy cant be edited.  

 

You say that you dont see it as something that's worth fixing as it should be a rare event. That might be the case, but when your program is littered with these "rare" bugs you stumble upon them very often once you are using the program 8 hours a day. In my case I'm loosing a few hours of work.

 

The solution to this bug seems obvious. Just add a "manage references" for the copy-feature just as you have with lost projections in sketches. When I enter the "manage references", roll back the history marker to the copy-feature time and let me select the body it should be referencing. 

4 Likes

It becomes a problem when copying a body that was created using the combine tool - if you edit the body that was created using the combine tool it often changes name of the body. In my case I use combine to split a body, then remove one part and keep working on the other. It's a 50/50 chance that an edit of the combined geometry will cause a reference change.  Now you end in a situation where the copy has lost its reference due to the program seeing it as a new body, but the copy cant be edited.  

 

You say that you dont see it as something that's worth fixing as it should be a rare event. That might be the case, but when your program is littered with these "rare" bugs you stumble upon them very often once you are using the program 8 hours a day. In my case I'm loosing a few hours of work.

 

The solution to this bug seems obvious. Just add a "manage references" for the copy-feature just as you have with lost projections in sketches. When I enter the "manage references", roll back the history marker to the copy-feature time and let me select the body it should be referencing. 

Message 9 of 35
bradyDW3ZC
in reply to: juliangall

bradyDW3ZC
Explorer
Explorer

Is this still not getting fixed, years later? This is a real problem and it's not uncommon. Part of the problem, as mentioned, is that Fusion seems to sometimes decide to rename a body if you edit the feature that created it. I don't really know exactly. But I regularly run into the issue where a copy/paste operation loses it's reference body (even if it still exists under a different name) and tells me to reselect the geometry, yet that's impossible to do. It's a dead stop to your workflow and you have to restart your project at the point in the timeline where the reference was lost. That's crazy. Is it not a trivial task to create a quick little dialog to let a user reselect the geometry, since that's exactly what you tell them to do?

3 Likes

Is this still not getting fixed, years later? This is a real problem and it's not uncommon. Part of the problem, as mentioned, is that Fusion seems to sometimes decide to rename a body if you edit the feature that created it. I don't really know exactly. But I regularly run into the issue where a copy/paste operation loses it's reference body (even if it still exists under a different name) and tells me to reselect the geometry, yet that's impossible to do. It's a dead stop to your workflow and you have to restart your project at the point in the timeline where the reference was lost. That's crazy. Is it not a trivial task to create a quick little dialog to let a user reselect the geometry, since that's exactly what you tell them to do?

Message 10 of 35
martinYFAFK
in reply to: juliangall

martinYFAFK
Contributor
Contributor

Just ran in to this issue again. You even tell us in the dialog to reselect the geometry. Yet there's no option to do it. 

martinYFAFK_1-1645115118725.png

 

 



Will this ever be fixed ? I'm loosing confidence as fusion 360 as a tool to perform actual work. 4 Crashes so far today, and then this **** again. Why have a feature that is totally useless ? Will Autodesk even acknowledge that this is a bug ?

3 Likes

Just ran in to this issue again. You even tell us in the dialog to reselect the geometry. Yet there's no option to do it. 

martinYFAFK_1-1645115118725.png

 

 



Will this ever be fixed ? I'm loosing confidence as fusion 360 as a tool to perform actual work. 4 Crashes so far today, and then this **** again. Why have a feature that is totally useless ? Will Autodesk even acknowledge that this is a bug ?

Message 11 of 35
Bleugh
in reply to: juliangall

Bleugh
Explorer
Explorer

have seen this quite a bit, mainly when copy/pasting multiple copies of something - I'm making keyboard keycaps.

If I need to go back and alter the geometry of the original master keycap, often the following copy/pastes fail as they're referencing geometry that's not there, and using the cached original keycap prior to my changes.

it's an annoyance as any downstream changes often get errors because of the need to re-do the copy/paste and then get new body names

 

1 Like

have seen this quite a bit, mainly when copy/pasting multiple copies of something - I'm making keyboard keycaps.

If I need to go back and alter the geometry of the original master keycap, often the following copy/pastes fail as they're referencing geometry that's not there, and using the cached original keycap prior to my changes.

it's an annoyance as any downstream changes often get errors because of the need to re-do the copy/paste and then get new body names

 

Message 12 of 35

HughesTooling
Consultant
Consultant

@jeff_strater wrote:

the main reason why there is no Edit for Copy/Paste of bodies is that there is no command, as such to do the operation in the first place.  The usual paradigm in Fusion is:  The Edit for any given feature rolls back to, and re-creates the environment in which the original feature was created.  It re-populates the command dialog for that command so that you are in the same state as when that feature was created.  The same code is used for Edit and for creation.  But, it was never clear to us what an Edit for Copy/Paste Body would even look like.  There's no dialog to bring up, no UI to populate.  

 

 


@jeff_strater  I don't think this excuse really stand as create components from bodies has no dialog when you create them but there is an edit option so surely you could use the same dialog to edit a copy\paste. It does exactly what I'd want for copy\paste body, allow reselection if the reference is lost or to change the selected body if I want to change the selection.

HughesTooling_2-1651825053462.png

 

HughesTooling_1-1651824734803.png

 

Mark Hughes
Owner, Hughes Tooling
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1 Like


@jeff_strater wrote:

the main reason why there is no Edit for Copy/Paste of bodies is that there is no command, as such to do the operation in the first place.  The usual paradigm in Fusion is:  The Edit for any given feature rolls back to, and re-creates the environment in which the original feature was created.  It re-populates the command dialog for that command so that you are in the same state as when that feature was created.  The same code is used for Edit and for creation.  But, it was never clear to us what an Edit for Copy/Paste Body would even look like.  There's no dialog to bring up, no UI to populate.  

 

 


@jeff_strater  I don't think this excuse really stand as create components from bodies has no dialog when you create them but there is an edit option so surely you could use the same dialog to edit a copy\paste. It does exactly what I'd want for copy\paste body, allow reselection if the reference is lost or to change the selected body if I want to change the selection.

HughesTooling_2-1651825053462.png

 

HughesTooling_1-1651824734803.png

 

Mark Hughes
Owner, Hughes Tooling
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Message 13 of 35
bradyDW3ZC
in reply to: juliangall

bradyDW3ZC
Explorer
Explorer

Is this being ignored now?

0 Likes

Is this being ignored now?

Message 14 of 35

matt.johnson1253
Explorer
Explorer

Would love to see a resolution to this issue.  It's forcing me to do major re-modeling after a basic geometry change early in the timeline. 

0 Likes

Would love to see a resolution to this issue.  It's forcing me to do major re-modeling after a basic geometry change early in the timeline. 

Message 15 of 35
moranosaure
in reply to: juliangall

moranosaure
Explorer
Explorer

same here : incredible this is not fixed. What's the point in having a timeline if you can't solve this issue which causes major damage ?

1 Like

same here : incredible this is not fixed. What's the point in having a timeline if you can't solve this issue which causes major damage ?

Message 16 of 35
heuristic42
in reply to: juliangall

heuristic42
Participant
Participant

Warning: CopyPasteBodies2
<b>1 Reference Failures</b><br/>The model is using cached geometry to solve. Please reselect reference geometry for failed features in the timeline.

 

and yet it looks like there is no way to "reselect reference geometry" 🙄 so close yet so far 

 

If you delete the source body for a Copy/Paste Body, the Copy/Paste Body feature should also get deleted.

 

I'd argue that point too. Seems perfectly reasonable to edit history to copy from another object instead. Or for example, when a slightly different ordering of joins happens, the original body changes and the copy/paste command would have no idea what the source body is. Would be so easy to allow me to re-select it. Sure, better that it can guess which one I wanted but an explicit fallback means we wouldn't all be dead in the water.

 

 Why is this thread marked as solved???

 

Are there any workarounds?

0 Likes

Warning: CopyPasteBodies2
<b>1 Reference Failures</b><br/>The model is using cached geometry to solve. Please reselect reference geometry for failed features in the timeline.

 

and yet it looks like there is no way to "reselect reference geometry" 🙄 so close yet so far 

 

If you delete the source body for a Copy/Paste Body, the Copy/Paste Body feature should also get deleted.

 

I'd argue that point too. Seems perfectly reasonable to edit history to copy from another object instead. Or for example, when a slightly different ordering of joins happens, the original body changes and the copy/paste command would have no idea what the source body is. Would be so easy to allow me to re-select it. Sure, better that it can guess which one I wanted but an explicit fallback means we wouldn't all be dead in the water.

 

 Why is this thread marked as solved???

 

Are there any workarounds?

Message 17 of 35
HughesTooling
in reply to: heuristic42

HughesTooling
Consultant
Consultant

@heuristic42 wrote:

 

 Why is this thread marked as solved???

 

Are there any workarounds?


 

The workaround is never use Copy\Paste body because it's like a ticking time bomb in your timeline! I always use Boundary Fill, you can use it to create a copy as a body or a new component (note, it works fine with a single body). It allows editing to reselect if the selection breaks and it also allows you to select a different body if you want to experiment using a different selection.

 

Mark

Mark Hughes
Owner, Hughes Tooling
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1 Like


@heuristic42 wrote:

 

 Why is this thread marked as solved???

 

Are there any workarounds?


 

The workaround is never use Copy\Paste body because it's like a ticking time bomb in your timeline! I always use Boundary Fill, you can use it to create a copy as a body or a new component (note, it works fine with a single body). It allows editing to reselect if the selection breaks and it also allows you to select a different body if you want to experiment using a different selection.

 

Mark

Mark Hughes
Owner, Hughes Tooling
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Message 18 of 35
moranosaure
in reply to: HughesTooling

moranosaure
Explorer
Explorer

Welcome to Fusion 360: "it's not working but it's not a bug, it's just meant to be like that" .....

3 Likes

Welcome to Fusion 360: "it's not working but it's not a bug, it's just meant to be like that" .....

Message 19 of 35
heuristic42
in reply to: HughesTooling

heuristic42
Participant
Participant
Will do. Thanks for being patient with me - I see you've mentioned Boundary Fill already as a preventative measure 🙂
1 Like

Will do. Thanks for being patient with me - I see you've mentioned Boundary Fill already as a preventative measure 🙂
Message 20 of 35

stanislav.kanev
Explorer
Explorer

I'm absolutely furious about this issue. I have 100% repo in all my designs and there is no fix.

Even cleaning the cache, restarting fusion and starting a new project ends runs into the same issue.

Imagine you have a simple extruded circle that you want to create multiple sketches from with different diameters.

Copy/paste the component into a new one, edit the diameter, then move the sketch under the original component. 

Only the sketch is copied, not the body. If you move the body and then try to delete the 2nd component, that error pops up.

And the sketch is not linked to the body.

 

With this issue, you now have to create everything from scratch for each new dimension. This is absolute madness.

$550 a year for this - seriously!

5 Likes

I'm absolutely furious about this issue. I have 100% repo in all my designs and there is no fix.

Even cleaning the cache, restarting fusion and starting a new project ends runs into the same issue.

Imagine you have a simple extruded circle that you want to create multiple sketches from with different diameters.

Copy/paste the component into a new one, edit the diameter, then move the sketch under the original component. 

Only the sketch is copied, not the body. If you move the body and then try to delete the 2nd component, that error pops up.

And the sketch is not linked to the body.

 

With this issue, you now have to create everything from scratch for each new dimension. This is absolute madness.

$550 a year for this - seriously!

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