Converting STL to Body...with out so many polygons?

Converting STL to Body...with out so many polygons?

jonYDM8U
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Converting STL to Body...with out so many polygons?

jonYDM8U
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After importing an STL file into Fusion, I've converted from Mesh to BREP.  The resulting model has two challenges to overcome:

 

1.  It doesn't seem to be to scale.

2.  It has loads of polygons, so modifying it seems impossible.

 

Question:

 

What's the fastest path to solidifying a converted STL so it's not so broken up?  Do I have to create a negative mold by cutting and then "cast" the mold with a new body?  Or is there a quick way to join all of the polygons?

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TrippyLighting
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Did you read Jeff Strater's response in the other mesh thread you responded to?

If not then you should. That explains why there is no quick and easy way.

 

I don't see you having shared even an image of what sort of mesh you are dealing with. That would be important.


EESignature

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jonYDM8U
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I did. I typically avoid this process because so many mesh to brep
conversion involve a bazillion polygons, but this particular one is fairly
simple aside from the rounded corners. I've preserved enough of the
original model to build from it, but I totally get it...
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TheCADWhisperer
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Accepted solution

@jonYDM8U wrote:

Question:

What's the fastest path to solidifying a converted STL ...


Start over, using the stl rubbish only for reference in creating proper geometry.