Connecting none touching objects

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08-27-2020
12:17 AM
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Hi, this is my first post here so hope I'm doing this right.
I've been using fusion to make models for my personal game project I'm working on, the way it works just works better for my brain then programs like blender and stuff.
My actual problem is that for programming reasons in unity, it would be very helpful if I could group unattached objects together before exporting (for example, 6 purely decorative bolts being all connected so they can be colored together in unity). Is there a way to have unattached objects attached as one body? If not I have a work around in unity but this would be quite helpful if there is a way!