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Connecting none touching objects

Anonymous

Connecting none touching objects

Anonymous
Not applicable

Hi, this is my first post here so hope I'm doing this right.

I've been using fusion to make models for my personal game project I'm working on, the way it works just works better for my brain then programs like blender and stuff.

My actual problem is that for programming reasons in unity, it would be very helpful if I could group unattached objects together before exporting (for example, 6 purely decorative bolts being all connected so they can be colored together in unity). Is there a way to have unattached objects attached as one body? If not I have a work around in unity but this would be quite helpful if there is a way!

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YoavFriedlander
Advocate
Advocate

Yes there are several ways to go about it

 

You can simply export the entire file (File -> Export) and it will export all the visible bodies in the file. I believe that for unity you'd need a mesh type file like .STL or .OBJ you can do both from the "File -> Export" menu and save them locally. 

 

Alternatively if you place multiple bodies into a Component you can right click on the component and save/export as STL 

 

In both method multiple objects/bodies even if not intersecting will be saved into one file with their respective location in 3 axis 

 

I am not familiar with Unity's way of operation but you'd likely want to create a UV map for your exported meshes. Based on my experience textures and colors will not be optimal without a UV map. You can achieve that with other Autodesk mesh / tessellated modeling softwares ( I believe 3Ds Max is one) 

 

Hope it helps and happy to explain further if this explanation is not strong enough @Anonymous  

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g-andresen
Consultant
Consultant

Hi,

just try "Selection Set" : > Select Bodies or Faces > rightclick > create SelectionSet 

 

günther

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YoavFriedlander
Advocate
Advocate

@g-andresen does "selection set" follows the bodies into a mesh file export? 

 

I was just reading the intent to use those bodies in Unity and looked up Unity file support:

"Unity can read .fbx, .dae (Collada), .3ds, .dxf, .obj, and .skp files. Refer to your 3D modeling software documentation for information about exporting 3D files."

 

That's why I offered exporting to .STL and .OBJ  but now I guess only .OBJ would be relevant 🙂

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YoavFriedlander
Advocate
Advocate

made a screencast with no audio unfortunately (problem with MacOS Catalina) 🙂 

 

https://autode.sk/3531Zgh 

8e70d428-1285-43b9-99b1-35495ef8367a,640,650

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