Auto select object/component

Auto select object/component

tullCDMKB
Contributor Contributor
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Message 1 of 3

Auto select object/component

tullCDMKB
Contributor
Contributor

Hi there.

I'm only a week or so in with Fusion, once you get used to a few quirky things it seems to you can get designs put together pretty quickly.  I'm not sure it's all as intuitive as it could be, but as I don't work, and I have it for free, it would be a bit grinchy to moan.

 

However, there's one thing I don't think I'll ever get used to.  I click an object, start a sketch, draw out the changes I need, extrude it, to find I've been 'working on' a completely different object and I've just wasted a load of time.

 

Is there any way to automate the 'live object'?  If I click an object in the design view can it be automatically selected in the explorer tree?

 

And on the subject of the explorer tree, is there a way to prune it?  I've only been working on simple things so far and the tree becomes lengthy and complicated quickly.  I'm trying to work with components only (rule #1 I believe) but I still get sketches here and there in odd places, and joints appear to decide where they way to be, not where I'd expect them.  I'm sure most of the issues I'm running into here could be avoided with 'best practice' and I'm learning these at the moment, but it is confusing.

 

Any ideas?  (Apart from bugger off and read the manual!)

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Message 2 of 3

g-andresen
Consultant
Consultant

Hi,

If a sketch or a body is to be assigned to a component, C must be activated before.

Actions always take place in the currently active component.

If you have as many sketches and bodies as possible in components and close the C, then the browser gets shorter. Open the C only if you want to see what it contains.
By clicking in the timeline or in the browser,  the elements are only highlighted but not activated.

 

regards

günther

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Message 3 of 3

HughesTooling
Consultant
Consultant

The best you'll get is double clicking a body, right click then select activate will activate that component. If you create a sketch in the wrong component then when you extrude you notice it's in the wrong component, undo the extrude and you should be able to drag the sketch to the correct component. Having Component Colour Cycling enabled is helpful as it's usually obvious when the colour of the extrude is not correct, but as there's only about 10 colours it's not foolproof!Smiley Frustrated

 

Mark

Mark Hughes
Owner, Hughes Tooling
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