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When I move a component during animation, it is in the wrong position
Solved! Go to Solution.
When I move a component during animation, it is in the wrong position
Solved! Go to Solution.
It appears that your Vise Jaws are upside-down?
It should only assemble one way? Did you move the holes from the position given on the drawing?
Also, something doesn't look quite right about your thread pitch.
Is that a left-hand thread?
Can you File>Export your *.f3d file to your local drive and then Attach it here to a Reply?
@Shestakov wrote:You can open 6_Assembly Motion in the project Workshops&events
I am not familiar with editing image files in Fusion 360?
I was expecting a *.f3d or *.f3z attachment rather than an image attachment?
OK, I found the file and I see that it is rubbish.
I would start over from scratch as this user cannot be trusted to create high quality geometry.
I'll let someone else come along and comment on the actual question that you asked.
Pinging @jeff_strater @jhackney1972 .
This, uhm, exemplar is in the Autodesk sponsored Workshops and Events...
I see from your posted file that you have solved your issue in the animation. Please "Accept Solution" to close your Forum post.
John Hackney, Retired
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Did your question get successfully answered? Then click on the ACCEPT SOLUTION button.
Sorry, but I didn't solve my problem)
Let me know how you came to this conclusion? Have you tested the assemby?
I come to the conclusion that you solved your issue when I first look at your video, in your original post, and then look at the animation in your last Fusion 360 post and see the lead screw and handle are inline. They are not offset a you show in your original video. You wrote in your post "Hold on" so I figured everything was OK.
John Hackney, Retired
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Did your question get successfully answered? Then click on the ACCEPT SOLUTION button.
Sorry for my inaccurate english.
I figured it out. It's about erroneous geometry. After I converted the extrusion to DM feature, the animation started to work as expected.
I think we need to check with the developers if this is normal behavior in the presence of errors in the model.