Who the heck designed this software?
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I've just come over to Fusion 360 through the work/tutorials of Kirill Chepizhko. I've used Zbrush, Maya, 3DCoat, Blender, Modo, Nuke, 3DSMax, Substance and all the Adobe/Macromedia to date plus the best vector tools ever created in FlexisignPro.
I know you're going to say that they're all "art" software and that Fusion is Parametric CAD software but I'm getting sick of that excuse. "It has to follow rules" which to be fair are more complex but it's the interface with the rules that I have the problem with.
Fusion360 has been so much frustration I can't even communicate it. Even more than old Blender. It is not supporting me in what I am trying to achieve because the UI and tools haven't been designed to do simple things.
- The amount of input format switching is stupid. I just don't feel supported by the shortcuts and I can't reset them.
- It's as unstable as the US president. Constantly going off with no clear reason why other than wanting more of your attention. Eg. I got a dialog warning saying something along the lines of "Cannot form geometry. Click for more information." So you click and it crashes. WTF!
- There's just far too many clicks to do things. You have something selected and click a modifier or something and you have to then select it again, why?
- To the contrary, lofting is super unpredictable. One time you click two loops and it makes them rings, then next time it makes them profiles, it is less clicks for for me if they don't auto select anything and I then choose them.
- It's far too easy to just suddenly loose progress. I had drawn a sketch and whilst trying to navigate around with the stupid two key tumble (that requires pressing shift first so you can't actually map it to a single button on your Wacom) it gets the flick menu and it's somehow applied multiple steps to my design and one undo doesn't undo that damage.
- There's whack feedback sometimes. Like you're filleting sharp corners on a sketch, you click all your corners with the default value at that time (3mm) and then set then value smaller than it was (1mm), and it breaks all the sketch pushing all the linework around so it looks like a Picasso. So undo that crap. Select the first corner, set the value (1mm)then click on the next corner. The red preview shows the old value (3mm), not your new value (1mm). Click that corner and it sets to (1mm). Subsequent corners preview correctly and also apply correctly.
- It needs a way to clarify or fix overlapping lines in a sketch with visual feedback. The way you are forced to use vectors within this system causes a lot of them. So often I just want a way that I can put the X Y position of a line or point from a datum or body origin point because that would save me drawing a bunch of support lines that I just trim and kill anyway.
- The sheer number of times you do something minor that collapses your entire sketch into a Picasso. You trim a line and somehow it takes 5-10 seconds to recalculate and then collapses your work. That's with nothing ahead of the sketch on the timeline and the sketch is just a few overlaid squares and circles.
Software is meant to help you do things, the sheer number of things that I have to do in a sketch to achieve what I want is super frustrating. Why do I have to have 4 extra lines when I draw a center square? Where's the setting to turn that rubbish off. I'm usually only using it for measurements to give me points where I really want my square.
- If you can't mirror across the global axis origins, why doesn't the file start with an empty that your whole object is built around?
- Since you have two different mirrors, why can't the software just link them? You're in a sketch, the mirror can only be on the lines, you're in body mode, then mirror bodies.
- Orgin Tree on the left, why can't you colour the icons or labels the same as the axis lines in the workspace?
- Also the lack of alignment tools similar to most software just wastes time. Then reading the forum that you have to have an object as a component and not a body to do certain things is just nuts.
- The autosave reload dialog box should be redesigned to be similar to other industry software because so many times it's come up and I think I'm actually reloading but it just closes.
- I'm on a mac and is there a good reason you have two file menus with different contents? Get rid of one or the other or make them unified.
- Blender's tumble/orbit with shift snaps to an axis is super awesome. The lack of it in any Autodesk software comes at a huge time cost to me. Like many many minutes per day. Because it adds 1-2 seconds to every camera movement.
- I double click on a sketch and it just orbits and pans off the screen...
- Put a key/hotkey list short cut in help... actually get your lazy Mac team to support it properly for the platform you're on, there's no actual help within the standard MacOS format.
- I know that the buzz in the CAD industry is the data and the machine learning crap but can't people focus on decent UIs that save everyone the real time?
- If my experience is so bad with with the "entry level" and newest Autodesk CAD software why would I ever want to pay for the more bloated, the more clunkly older stuff.
