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Hi F360 folks:
I'm trying to make a moving wire sculpture in real life. This use shandmade gears made from 12 guage wire. Getting these mechanisms to work together can be tough.
I'm trying to figure out if I could use F360 to model the *actual* way that these gears would interact - so I could make them work in F 360 and then, once all looks good in F360, I would make the gears in real life.
Question: Would F360 be able to show me the real-world motion of wire gears that I create in F360? For example, once i make the gears in F360 and then join them, is F360 smart enough to show real-world physics and thus show me whether a 23 tooth gear with weird spacing would successfully turn a 17 tooth gear with weird spacing? Or, does it just make the gears rotate, but not in any real world way?
for an example of the sort of thing I want to test in F360 see:
Thanks!
-=shar
Solved! Go to Solution.
