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I am working with the Steam HDK, for developing custom game controllers for use in Steam VR. Specifically, I am trying to place the photo-diode sensors that are used for tracking. The HDK uses a combination of the XYZ coordinates of the points as well as the normal vector at that location, as shown in the photo.
Getting the coordinates of the point is easy and getting the normals is also easy most of the time. I create a sketch on a face, place a point and construct an axis perpendicular to that face at that point. Then I can use that to calculate everything else. I am running into two problems with this approach. Sometimes Fusion just doesn't draw any axis at all and gives no warnings or errors - I push OK and nothing happens. Other times Fusion draws the axis dead center of the part which renders it useless as it needs to project beyond the face at that point as shown in the image.
Below is an example of a real simple part where I have carried out each step and every one of those points should have an axis through it.
I have also included the .f3d of this file. I'm sure there is a way to do this.
Solved! Go to Solution.
