1) "Does it have any detrimental effect on your design ? Probably not!"
Well, if I cannot determine if things are connected via the on-screen representation, then I can never really be sure that any two things I think are connected are indeed connected.
I understand that given the current circumstances I am meant to 'trust' in the constraint symbols that appear nearby to feel comfortable with the asserted connection when it isn't visible, but this is not an easy thing for a person like me who SEES that they are NOT connected...
So it affects my designs in that I will henceforth be quadruple-quintuple-bazziliantuple-checking everything and spending a lot of time to verify that things behave as if they are connected - so my 'design process', already a snail's pace, will slow even more.
2) "What sort of precision you think you are loosing at that zoom level ?"
I am losing the precision of my understanding. That .043mm distance (line to line, visually) is irrelevant to my design.
The 'big deal' is that I now cannot trust what I see.
How far I'm zoomed is irrelevant, since the onscreen line won't actually hit the onscreen point at any zoom level, it's just that you can't tell anymore from a 'distance'.
Knowing it's a screen-rendering thing doesn't actually help to alleviate the uncertainty that the flaw introduces in my head. EG of thought process: "If I can't trust it to show me connected lines can I really trust it to do anything?"
3) "Also tying to improve the curvature on the existing circle by creating a new one does not really achieve anything."
Use the curvature comb tool on the original arc, then use it on the circle.
There is a clear difference. The original curve is NOT a semicircle (if I can trust the comb, that is).
The end product will be reproducing that outer circle at a 340mm diameter, and that weird wobble in the original will be evident at that scale.
Just for info/context:
The internal lines have all been through *heavy* modification prior to my discovering this issue. That work was done to 'fair' all the curves for the same 'scaling up' reason, adding lots of tangency constraints, adding new splines to replace unusable existing curves, and more - the thing has to be very smooth-curved for the inlay to look nice.
I never encountered this 'not visibly connected' issue with any of those lines, and I've also never run into this on other Fusion stuff I've done (only a few things ever though so not like I've done a ton). Maybe it was happening all along and I never noticed... but it's still pretty messed-up that it's so.
Hope they take my commentary onboard and get to work fixing this.
Making connected lines look connected seems like a pretty fundamental thing for a program that you draw with, and having it be messed up like this aught to raise red flags!
No further replies needed, BTW - nothing more to say about it other than the above.