Sketch won't produce a face that can be extruded

Sketch won't produce a face that can be extruded

andre.nettermann
Explorer Explorer
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Message 1 of 7

Sketch won't produce a face that can be extruded

andre.nettermann
Explorer
Explorer

Hello community,

I have been trying absolutely everything now for the last two hours to get this sketch to work and I feel like I am about to lose it. I simply want to extrude the area that closely resembles a rectangle, but no matter what I do, I've tried absolutely everything I could possibly imagine, Fusion 360 doesn't even recognice that face, let alone extrude it. Please help me here before I'm losing all my hair.
Thank you so much!

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Replies (6)
Message 2 of 7

TrippyLighting
Consultant
Consultant

Can you share your design ?


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Message 3 of 7

andre.nettermann
Explorer
Explorer

I don't know how to do that. I am pretty new to all of this, but I've already created a number of models. Idk why all of a sudden I cannot even extrude a simple rectangle. I'm going to fiddle around a bit and see if I find out how to share it. Thanks

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Message 4 of 7

TrippyLighting
Consultant
Consultant

You can also click on the orange highlighted link in my post 😉


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Message 5 of 7

andre.nettermann
Explorer
Explorer

okay the program gave me this link: https://a360.co/2QnjLky
I hope that works

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Message 6 of 7

carl.j.barker
Collaborator
Collaborator

It maybe because you're projecting from a fillet, since I found suppressing that fillet and projecting the edge worked - however un-suppressing the fillet afterwards throws a lost reference error. Or it maybe because of the amount of lost references already in your design. However deleting the projected curve and then projecting the whole body allows you to close the profile and extrude. But I recommend fixing those lost references or this sort of error could well cascade.project.PNG

Also I did this with sketch 40 (I guessed since it seams sketch 43 is a copy of that). Oh and it will need constraining I didn't re-add the constraints that were deleted with the curve for this pic.

Message 7 of 7

TrippyLighting
Consultant
Consultant

That did work!

 

So you have 9 yellow icons in your timeline that indicate warnings that something went wrong. Often that mens that users changed something in previous geometry that was referenced in the sketch and now he sketch cannot find that reference anymore.

Going forward, you should not work past those warnings and fix them right away.

 

You should also make sure that your sketches are fully dimensioned and constrained. I don't always do this for every spline I use, but "normal" geometry is fully constrain and dimensioned.

 

Right your first sketch already has a problem that can be seen in the resulting geometry extruded from it:

 

Screen Shot 2018-09-11 at 4.13.28 PM.png

 

That thin "line" is a gap in your geometry:

 

Screen Shot 2018-09-11 at 4.14.19 PM.png

 

Which initiates from your sketch:

 

Screen Shot 2018-09-11 at 4.15.32 PM.png

 

 

Sketch9 where you create the hex indentation, you created on one of the origin construction planes, but then moved the sketch geometry away from the sketch pane. bad idea, unless you really want a 3D sketch. The problem is that most constraints and dimensioning do not work on 3D sketches. It is better tho create an offset construction plane, projectile center point of the hole into that sketch and create the hex profile referencing that center point.

 

Screen Shot 2018-09-11 at 4.22.43 PM.png

 

Later on in the timeline you create a bigger hex using the proper technique. At that point in time you should hav e deleted sketch9 and the extrusion for the smaller hex.

 

Also, as a general rule, a lot of this is symmetric and you should only sketch half of stand then mirror and combine the solid geometry. I personally try to avoid mirroring in sketches wer ever I can or at least reduce it to a minimum whenever possible.

 

You also may want to make yourself familiar with Fusion 360's R.U.L.E. #1. It will help organizing sketches into those components that they belong to and a number of other goodies.

 

In the operation below you are moving the body away from it's origin in the component and as a consequence also away from the originating sketch, which is also fully unconstrained. Only in very rare cases may you want to do that and this isn't one of them!

 

Screen Shot 2018-09-11 at 4.37.21 PM.png

 

I am not even a quarter through your timeline and I'll stop for now.

The problem at the end pf your timeline can be discussed when you have a stable model 😉

 

 

 

 

 


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