Rendering Ground Plane Issues

Rendering Ground Plane Issues

polygrinder
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Rendering Ground Plane Issues

polygrinder
Enthusiast
Enthusiast

I have a scene I have set up. All of my bodies are sitting on the ground plane in the Design workspace.

When I go to the Render workspace and do an "In-Canvas" render in my viewport all works fine. The items sit on the ground plane and cast shadows and reflections correctly on the ground. However, as soon as I submit the render to my "Local Renderer", so I can produce a larger render, the objects float in the air.

 

Does anyone have any hints as to why the ground plane shifts in this manner?

Any help would be appreciated.

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TrippyLighting
Consultant
Consultant

Can you share the .f3d file? Might be a bug.


EESignature

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Message 3 of 4

polygrinder
Enthusiast
Enthusiast

Here is the Fusion file.

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Message 4 of 4

polygrinder
Enthusiast
Enthusiast

I figured out the issue. I imported a mesh into the scene. The mesh is the issue. If I delete the mesh then the scene renders fine. Fusion must have an issue with imported meshes.

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