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Rendering Ground Plane Issues
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I have a scene I have set up. All of my bodies are sitting on the ground plane in the Design workspace.
When I go to the Render workspace and do an "In-Canvas" render in my viewport all works fine. The items sit on the ground plane and cast shadows and reflections correctly on the ground. However, as soon as I submit the render to my "Local Renderer", so I can produce a larger render, the objects float in the air.
Does anyone have any hints as to why the ground plane shifts in this manner?
Any help would be appreciated.