jointed sub assembles explode automaticaly?

jointed sub assembles explode automaticaly?

Luke.roberts7B8WE
Participant Participant
289 Views
8 Replies
Message 1 of 9

jointed sub assembles explode automaticaly?

Luke.roberts7B8WE
Participant
Participant

Hello 

 

I seem to be having a problem when i joint sub assembled together that the parts will automaticaly explode? especialy when changing peramiters

 

my soloution has been in the past to move a part and ctl - z and it will go back to its correct spot but when using joint i am unable to do this, am i creating the subb assembles wrong? all parts are in component form and i dont have any errors in the timeline?

 

image 1 

Lukeroberts7B8WE_0-1752820604440.png

Image 2 - Peramiter change 

Lukeroberts7B8WE_1-1752820675257.png

Image 3- drag model slighly and will snap back into place?

Lukeroberts7B8WE_2-1752820759808.png

Image 4 - components 

Lukeroberts7B8WE_3-1752820925525.png

 

 

any help would be much appretiated with this 

 

Kind regards

 

Luke 

 

 

0 Likes
Accepted solutions (1)
290 Views
8 Replies
Replies (8)
Message 2 of 9

jhackney1972
Consultant
Consultant

Please attach the affected assembly.

John Hackney, Retired
Did you find this post helpful? Feel free to Like this post.
Did your question get successfully answered? Then click on the ACCEPT SOLUTION button.

EESignature

0 Likes
Message 3 of 9

Luke.roberts7B8WE
Participant
Participant
Hello



Please see attached f3d file op the model



Kind regards



Luke


0 Likes
Message 4 of 9

g-andresen
Consultant
Consultant

Hi,


@Luke.roberts7B8WE  schrieb:

Please see attached f3d file op the model



Where?

 

günther

0 Likes
Message 5 of 9

Luke.roberts7B8WE
Participant
Participant

Sorry, Please see attatched 

0 Likes
Message 6 of 9

Luke.roberts7B8WE
Participant
Participant

Hi @g-andresen,

 

can you see any problems with the way we are constructing the parts at all that is casuing this to happen? i find if i joint parts then do an exact copy it tends to do this a lot?

 

Kind regards

 

Luke 

0 Likes
Message 7 of 9

davebYYPCU
Consultant
Consultant
Accepted solution

Partial review of your file, yes, I got a displaced display you showed, just walking up and down the timeline, Compute All fixed it.

 

omdb2.PNG

 

You do seem to be using Rule 1, but it's organized chaos at this point in the Timeline.

Further down the timeline, you are adding extrudes to the posts, to change the length, when Edit Feature can do it more efficiently.

You have too many Capture Positions, and after Joints they should be deleted, they consume a lot of processing time.

no Component Patterns? 

 

What parameter changes are you trying to do? There are only 2 User Parameters, and neither appear to be used.

Happy to help but need some clues of what is not working for you.

What are you expecting to output from your model?

 

Might help...

0 Likes
Message 8 of 9

Luke.roberts7B8WE
Participant
Participant

Hi @davebYYPCU Thank you very much for your response! the compute all tool works really well and looks like it has solved the issue!

 

Yeah this is a old model of ours and we do eddit features more as opposed to over extruding parts now but thank you for spotting that.

 

I used to use the pattern tool but found that this casued parts to explode more and tried going to joining parts individualy but now the compute tool has solved this issue i will revert back to pattening components again and then doing a rigid group After the componant is made.

 

For this particular model it was mainly the Total Width  Peramiter but this model is mainly used as an example for the issue we had which i belive you have solved it 🙂 what i am trying to do going forwrad is to create more models that are peramiter driven which wouldnt explode every time we change a perimter and for me its just a better understaing of why these thing happen 

 

Thanks again for looking into this for me, a really big help!

 

Kind regards

 

Luke 

0 Likes
Message 9 of 9

davebYYPCU
Consultant
Consultant

Well, then, models that explode on parameter changes are doing so, because they are not using required (virtual chain) links for the changes to flow through the model.

 

An assembly like this - make one of each individual component.  Joint each original component as required.  Once the duplicates are patterned correctly, Rigid Group the finished product.

Use of a User Parameter for the roof angle, would flow through to all the components that use the angle. (Each time the angle is made you use the angle parameter for it)

 

Might help...