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I apologize for the horrible title, I'm at a loss on the verbiage regarding this issue.
I am attempting to create an assembly that bears the appearance of an atomic model of a mercury atom. Here's an example of what I'm looking for: https://cdn.britannica.com/s:690x388,c:crop/74/22474-050-FE855824/Shell-atomic-model-shell-shells-el...
I can get VERY close to my goal by doing the following:
-Create a model of a ball
-Create an assembly, drag in 3 ball components
-Create a "ball" joint between component "A" and component "B" with an offset of the diameter of the ball.
-Create a "ball" joint between component "A" and component "C" with an offset of the diameter of the ball.
-Now things fall apart... I need to create a ball joint between components "B" and "C". This overdefines the assembly.
Naturally, I could use trig to calculate the absolute position of every ball in 3D space and handle every joint based on component "A", but there are 80 protons and 121 neutrons in mercury... Even if I was fast with trig, the time scope of this project would go beyond my limits 🙂
Any recommendations on how I might efficiently handle this?
Solved! Go to Solution.
