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I'm once again finding more buggy behavior with joints.
I made a sketch on the surface of this component, and used a point on the sketch to make joint origin. The preview of the joint origin looks perfect, showing that the new joint origin planes are orthogonal to the face of the component (sketch plane). However, right when I click OK, the joint origin immediately moves for seemingly no reason and becomes crooked. If I make a joint using this joint origin, it similarly look perfect in the preview but then becomes crooked when I click OK.
This is very similar to this issue I had yesterday but the workaround for that was to make a sketch and make a custom joint origin. That's what I'm doing here but now the joint origin itself is crooked even when using a sketch point rather than the auto-generated temporary joint origin.
See the screencast here. I've also attached a dummy version of the design exhibiting the issue. Edit the joint origin at the end of the timeline, and you will see that the preview is perfect, but when you click OK it just moves out of whack.
Why is this happening? This definitely just seems to be a bug. I know I can probably achieve what I'm after with some workaround but that's not the point. I'm posting this to report that Fusion is seemingly not functioning correctly so I'm posting this as a bug report so that the behavior can be fixed, not to ask for workaround solutions.
Solved! Go to Solution.