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I'm a relatively Fusion360 beginner and this seem like it should be a very simple thing to do, but I can't figure it out. I'm editing a sketch and have an already drawn object. I'd like to rotate that object around the axis perpendicular to the my sketch plane (i.e. rotate it in the plane of my sketch). However, I have no lines in my sketch are perpendicular to that plane, so have nothing to select as my rotation axis. Is the only way to do this is to draw a construction line that's perpendicular to my sketch? This seems like a huge hassle and I'm sure there must be a much easier way to do that.
Thanks.
Solved! Go to Solution.