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How do you scale a spline?
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How do you scale a fit-spline with curvature and preserve the shape?
Every 3D program I've ever used from Maya, to Autodesk, to Softimage, and even Blender can scale a spline without distorting the shape. Even 2D programs like Illustrator and Photoshop will scale a spline no problem.
In fusion when I scale a fit spline in a sketch, it can't preserve the curvature.
it "puckers" at every control point.
is there a solution for this? Or can we convince the programmers that this is crazy considering every other graphics program can scale a spline properly?