I am an artist not an engineer which means that both my workflow and the objects I make are more organic than the typical use case for Fusion 360. I've been creating sculptural forms digitally for over a decade and I realize that because I am often trying to force software to create forms it was not intended to create that I am at a disadvantage and have little room to complain when it doesn't work the way I want it to. I keep trying to push the medium though because that's what artists do.
Upon further reflection I also realize that most of the software I attribute center mass scaling to are mesh editing software like Meshmixer, Mudbox, Z brush etc. which is are not directly comparable to Fusion. This functionality, however, is so ubiquitous that it is what I consider "normal" when thinking about scaling functions and I am still baffled at the lack of this functionality in Fusion and the need to explain its utility. I do understand why the scaling function works the way it does in Fusion, I just don't understand why it doesn't work the way I have described also. Being able to create a reference point automatically at the center of any body, the center of any face, and the center of any sketch profile would make scaling and orienting portions of complex forms to one another much easier. Meshmixer can do this using pivots oriented to bounding box volumes and facegroups, for example.
The included image shows a relatively straightforward 3D printable model I created last week which I think is a good example of a common circumstance in which scaling from center is useful. This model was created using a calibrated canvas reference and all the bodies are thus created in place relative to one another. I don't think BORN techniques are applicable here, but I could be wrong and I will do more investigating of that practice.
The grip body is a lofted surface with multiple rails, converted to solid, and it nests inside the ovoid body. The grip is then copied, scaled up to create tolerance for assembly after printing, and used as a boolean tool to cut the indentation into the main form. When the scaling portion of this operation cannot be performed such that the body expands equally away from the center, the hole that is cut is not in the correct location, nor proportioned properly to the original body that needs to fit into that hole. Since the top surface of the grip is actually flat the solution for this part was to create a sketch on that face, project the profile of that face, draw a line down the center, and place a point at the center of that line and use that point to reference the scaling. This works well for this part because I actually don't want the hole to be deeper on the Z axis, but the four other parts in this design requiring this process were much more difficult to reference a sketch plane to for this purpose. As I said, those extra steps are cumbersome and create additional clutter in the browser and timeline.
