How do I prevent the random deformation when convert file from T-spline to B-rep?

How do I prevent the random deformation when convert file from T-spline to B-rep?

thevu2235
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Message 1 of 7

How do I prevent the random deformation when convert file from T-spline to B-rep?

thevu2235
Explorer
Explorer

So I made a model in t-spline format, when converted to solid, it suddenly have a bunch of random deform on the surface and at the edge. It is completely random no matter what I tried, they don't disappear 

I circle them in red:

Capture.PNG

bottom.PNG

1.jpg

 

shaded visible top.PNG

shaded visible bottom.PNG

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Accepted solutions (2)
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Message 2 of 7

TrippyLighting
Consultant
Consultant
Accepted solution

That is hard to answer in detail without the model. My guess is that the T-Spline model has less than ideal topology in those areas. If you can attach you .f3d file, then I might be able to provide more detailed feedback.


EESignature

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Message 3 of 7

thevu2235
Explorer
Explorer

here is the file, please help

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Message 4 of 7

TrippyLighting
Consultant
Consultant

For reasons that should be blatantly obvious, I need the original T-Spline model.
The model you shared dose not include the T-Spline.

 

TrippyLighting_0-1687182494115.png

 


EESignature

Message 5 of 7

thevu2235
Explorer
Explorer

Sorry my bad

This is the T-spline version

 

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Message 6 of 7

TrippyLighting
Consultant
Consultant
Accepted solution

I think what you see is just a visual artifact stemming from Fusion 360's adaptive Level Of Detail algorithm.

If you right-click on the solid body in the browser and then select  Display Detail Control and change it from :adaptive" to "fixed/high" these artifacts will disappear and your edges are crisp.


EESignature

Message 7 of 7

thevu2235
Explorer
Explorer

Thank you a lot, it seem like what you said totally correct
after doing like what you said, the deform disappear

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