Ground odd-angled face

Ground odd-angled face

burtronix
Explorer Explorer
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Message 1 of 4

Ground odd-angled face

burtronix
Explorer
Explorer

In the design space, I'm trying to ground a body or component against one of it's faces. To do this manually using the move command, it entails both a rotate & translate. But the face is at an odd angle relative to the xy-plane, so when I do it manually it ends up with some rounding error & never truly flat against the ground plane. This in turn propagates errors when I add to the design, & it ultimately fails in 3D printing because the attachment to the ground plane is not firm. I could ground a single object in my 3D slicing software, but the design includes multiple objects with print-in-place joints & links. It seems like there should be a simple solution, but I've searched & experimented for the better part of a day without success. 

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Accepted solutions (1)
1,623 Views
3 Replies
Replies (3)
Message 2 of 4

seth.madore
Community Manager
Community Manager

Use a Joint?


Seth Madore
Customer Advocacy Manager - Manufacturing


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Message 3 of 4

g-andresen
Consultant
Consultant
Accepted solution

Hi,

Maybe "Align" will become your friend?

 

align to plane.gif

 

günther

Message 4 of 4

burtronix
Explorer
Explorer

Oh yes, that will do it. I've used align between components & bodies, but didn't realize it would work with the origin or that it orients objects as well. Thanks!

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