Fusion Remove Body Errors
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When working on a model with a large number of bodies, for example when creating a series of ribs across a complex plastic component, I often need to split these into several bodies before manually removing the ones that are not part of the design. The problem that I keep coming across is that often when I modify one feature before the split and remove body operations, Fusion completely losing track of the body references and all of the remove body steps fail. This is proving to be very time consuming as there can often be up to 100 remove bodies to complete that need redoing.
Is there a better way for me to manage the splitting and removal of multiple bodies? Is there an operation that completes this as a single feature and not 50-100 in the timeline as individual remove body operations?
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