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I wanted to ask about Fusion 360 object "constraints". As someone of 10 years coming from Inventor, I noticed there is not a face/body constraint option in Fusion 360. Joint constraints do exist on both platforms but it is not the same as a face constraint as there are other requirements that are needed for a joint constraint to work which is true in both Fusion and Inventor.
As you can see in the linked video, Inventor has a grounded object and then 3 face constraints are applied to the second object. Each of the constraints applied to the second object are restricting the second objects movement by a single plane. Eventually all 3 planes are restricted and the object is artificially grounded.
In Fusion 360, I have only found the align tool. This just places the object in the position you would except, like the Inventor face constraint tool, but you can move the object afterwards. Additionally, grounded the object in Fusion would be the next logical idea, however in more complex workspaces, even grounded or pinned objects can still be freely moved about the workspace.
Inventor 2024; Netfabb 2024; Fusion 360;
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