Emboss of Text changes location based on Text CONTENT
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Love being able to "easily" emboss onto a surface, but the behavior of how text is positioned, rotated, etc. is completely unpredictable because it VARIES based on the length of the text. The old adage for the definition of insanity must be updated with respect to F360:
"The definition of insanity is one taking the same actions and expecting a different result -- UNLESS YOU'RE USING Fusion 360 and then the same set of actions can have completely different results!!!"
To demonstrate the case in point:
1) create a cylinder on the XY plane, 50mm in diameter, 20mm in height
2) Create sketch 1 on the XY plane and create text "Sentence"
3) Create sketch 2 on the XY plane and create text "Word"
4) Use emboss, select text from sketch 1 as sketch profile and the cylinder wall as face, depth: 1mm, vertical distance: 10mm, 0 rotation
5) Use emboss, select text from sketch 2 as sketch profile and the cylinder wall as face, depth: 1mm, vertical distance: -10mm, 0 rotation
Result: first (longer) text is projected onto cylinder as expected, "right side up" with respect to default view , etc. but the second (shorter) text is projected onto the OPPOSITE side of cylinder and UPSIDE DOWN, and will even throw an EXCEPTION unless the vertical distance is MADE NEGATIVE (as given above).
This means that if text is projected onto an object and then later the text edited, the positioning of the sketch COMPLETELY CHANGES, BREAKING IT'S USEFULNESS.
I've attempted to use this feature for adding part names and numbers, version numbers, or copyright information, but the entire process becomes useless if changes to this information requires extensive FIXES just to make it stamp in the correct part location again.
How can these issues with Emboss be avoided?!?!