Displacement mapping

Displacement mapping

Anonymous
Not applicable
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Message 1 of 6

Displacement mapping

Anonymous
Not applicable

Hi! Anybody know is it possible to use the displacement mapping under Fusion? I see that only bump effect is available in the material settings, but maybe I just missed it somewhere?

 

Thank you!

 

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Message 2 of 6

paul.clauss
Alumni
Alumni

Hi @Anonymous

 

Thanks for posting! While I am not very familiar with displacement mapping, I have some thoughts.

 

The bump effect you are seeing while editing a material uses an picture file to add texture visualization to both appearances and materials, but it does not actually change the form of the model (the texture is simply applied visually to a flat face).

 

You may be referring to the ability to pull textures and maps off photographs into Fusion 360 as a mesh body. While this is not currently possible in Fusion, it has been presented at the Fusion 360 Ideastation - please give the post linked here a vote! 

 

Hopefully this helps! Please let me know if I did not understand what you are looking for correctly - I am happy to look into any questions you may have.

Paul Clauss

Product Support Specialist




Message 3 of 6

TrippyLighting
Consultant
Consultant

@Anonymous nope.

@paul.clauss bump mapping is really only a visual trick to modify the surface normals base don an image to fool the eye. But often where two geometries with different textures share a common edge it is fairly obvious.

 

As opposed to bump mapping, displacement mapping actually displaces geometry, which requires the underlying geometry to be tessellated so it can be displaced. This can create extremely detailled textures without having to actually model geometry.


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Message 4 of 6

Anonymous
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I gave a vote to this Displacement Mapping topic on the IdeaStation. It would be really great to see the displacement map in Fusion. A lot new opportunities. Thanks!

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Message 5 of 6

SonicFlow
Advocate
Advocate

Has anyone tried Autodesk Mudbox to displace some textures into Fusion 360 parts?   I'm new to this, but Mudbox seems like one of the lower cost software options capable of displacement mapping.  I'm just starting to look into this for 3D printed textures. 

 

https://forums.autodesk.com/t5/fusion-360-design-validate/export-from-fusion-360-to-mudbox/td-p/5658... - so F360 can export .obj, and use that in Mudbox.

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Message 6 of 6

TrippyLighting
Consultant
Consultant

I made a tutorial just this weekend on how to get displacement textures into Fusion 360 with the help of Blender and its procedural textures.

 

 

 

Another option to do this in Fusion 360 is to use the image2surface plugin for Fusion 360. If you have an image  you can use for the displacement and the surface you want to displace is relatively flat to begin with.

 

 


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