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The part in question^
There are 130 holes in a double helix pattern. From top to bottom they are counterbored, then chamfered, then taper threaded. Each hole is also tilted slightly towards the x axis on top of being off center.
I can already program one of these holes full of features without to much difficulty. And I have already figured out how to hold the thing in real life with a 4th axis to index the part.
Given I can use tokens and what have you to get whatever features I need out of fusion360, how on earth do I just simply do everything in one spot, rotate the part and do it again in a slightly different but perfectly predictable spot in XYZ? I REALLY don't want to have to spin this thing 500 times.
Solved! Go to Solution.