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Creating an object with smooth rounded edges
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02-11-2020
11:57 AM
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I'm trying to make a 3D model of a Garmin 10 GPS device. I took a picture of the thing, Image Traced it in Illustrator, saved it as SVG and imported it into Fusion.
What I can't figure out is how to extrude the surfaces so that everything has the smooth, rounded edges of the actual device. When I try to push-pull something and then fillet the edges, I get either errors or a program crash, both of which tell me that I'm going about this all wrong.
Any suggestions would be appreciated.