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11-01-2017
06:14 AM
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Hi all -
I am trying to create a smooth surface from the edges of a quad-mesh which was converted to b-splines; it's similar to a jagged edge of a mountain.
I have tried: sweeping a line, filling and trying to trim the fill, but nothing works. I believe I can cut the edges to make a linear surface and then extrude upwards, but is there no way of not cutting the edges and somehow creating a smooth projection?
Solved! Go to Solution.
