Combining body with complex material component...
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I am designing a chess board. I started with a component that simulates the original wood stock comprised of random dark and light woods. I am creating the chess pieces using a single body. I'm trying to combine the solid chess piece body with the material component so that the result is the chess piece made from the random wood component.
If I combine the bodies of the material stock, I lose the appearance; the whole thing turns to one material. When I do an intersection with the pawn as the target and the material bodies as the tools, I get the pawn with its original material.
Any ideas?
Here's the material:
This is the material block.
Here's the pawn:
This is the solid pawn.Here's the combination. I want to make an intersection of the two so that the pawn looks like random wood.
I want to intersect the pawn with the material so the pawn looks like random wood.
