Capturing position

Capturing position

Anonymous
Not applicable
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Message 1 of 16

Capturing position

Anonymous
Not applicable

This is going to be a slight confusing question but it reflects that I'm confused and a bit clueless about the "positions" of things.   In the move dialog there is the option to "capture position" -- I've tried looking through the FAQs and can't find one to quite answer a question as simple as this.

 

What  is different about the result if I check CP or don't?

 

There's also often a option to "reset position"  if I do a "point to position" -- again, I don't know what happens with that turned on versus not.

 

Similarly, when I do a 'joint' I [always  :)] have the choice to capture position, and I basically always check that -- if I don't I discover that my components apparently have some hidden memory of where they were [presumably the last time their position was "captured"] and they snap back to that.

 

Related question : assuming I've moved things around to where I want them, is there some way to just "capture" where they are so they'll never jump to a surprising place later on in the design?

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Accepted solutions (1)
18,399 Views
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Message 2 of 16

ryan.bales
Autodesk Support
Autodesk Support
Accepted solution

When moving components the toolbar should activate the position contextual menu as show below:

 

image.png 

 

In general checking those options means the contextual toolbar wont show up because you are telling Fusion to do it in advance. Pending positions are generally not good and it would be good to capture them. 



Ryan Bales
Fusion 360 Product Support
Message 3 of 16

jhackney1972
Consultant
Consultant

@ryan.bales answered you question in one sentence but I did a screencast to demo his answer.  If you move a body or component in your assembly, there is a pending change you need to acknowledge, Capture Position or Revert, before you continue.  You want to avoid a lot of the Capture Position because it will load up your timeline.  Most of the time if you get an excess of Capture Positions in your timeline you can delete them without issue.  One of the great uses of this function is to test your assembly motion.  You can drag components to see your constraints work and then Revert back to correct or continue work.  I mentioned this at the end of the screencast.

 

 

John Hackney, Retired
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Message 4 of 16

Anonymous
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Much thanks to both of you.  It's crystal clear now -- I didn't realize that *all* moves are "provisional" and you can undo them or make them permanent.  I assume it is cumulative - that is, if I move six things around on the screen one "revert" will put them all back and one "capture" will fix them all.   Much thanks!!

Message 5 of 16

atherisinnovations
Advocate
Advocate

Wow, I didn't assume the default behavior was to revert once something moved had been acted upon! I have been assuming movements were preserved by default and had no idea what the consequences of 'continue' versus 'capture position' were in the 'something has moved' dialog..

 

I wonder how many times I have adjusted something slightly only to have pressed the 'continue' button without noticing it had reverted..

 

This REALLY needs to be explained better in documentation, as I feel it is fundamental to the power of a 3d modeler (moving things in space). There is no 'tip popup' that explains it when you hover over its button in the move dialog..

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Message 6 of 16

jhackney1972
Consultant
Consultant

I hope you will use this feature sparingly because Joints are designed to hold components in their true position.  Using Capture Position can really clutter up your model if you use to many of them.  Try the Align tool instead, then apply an As Built Joint if you like the position.

John Hackney, Retired
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Message 7 of 16

Anonymous
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Dear Jhackney1972,

Sir, hope you are doing well. I've just completed online course Autocad Fusion 360 form Coursera. I am taking on challenge assignment 1 where I've to create an adaptive belt that can update based on component position. I've attached the screenshots of the instructions that I need to follow but I can't figure out the part "updating the belt". I've followed the instruction but it ain't updating the belt.

I really hope you will help me. 

Thanks & Regards. 

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Message 8 of 16

jhackney1972
Consultant
Consultant

As I mentioned in the Screencast, your belt sketch had a lot of issues.  Because the belt sketch "must" read the position of the tensioner pulley, as well as adjust its tangency to the fixed pulley, you must use the Project command with the Link option checked.  You were missing all sorts of tangent sketch constraints also between the belt arcs around the pulleys.  I hope you understand the whole idea of what is going on here or the exercise is useless.  When you move the tensioner arm then capture position, you are repositioning the pulley geometry.  Then when you select "both" the belt sketch and extrusion and move them past the Capture Position on the timeline, you are saying "My sketch will use the geometry of the pulleys where they are now, not before.  If you sketch is viable, it will adjust.  Just for fun, I added a Motion Link between the two fixed pulleys.  Move your timeline marker to the full end of the timeline and then right click on Joint Rev1, under the main assembly, and choose "Animate Model".  Model is attached with a different name.  If this solves your issue, which it does, please mark the post as a Solution.

 

Project with Link.jpg

 

 

John Hackney, Retired
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Message 9 of 16

Anonymous
Not applicable

Dear Sir,

Thank you very much for your guidance. As per your instructions, the projection link is already marked when I checked it by clicking on creating the sketch and then by pressing P. When I apply the constraints, the belt disappeared from the bottom. I can't understand why it happened. I'm attaching the screenshots for your reference.

Best Regards.

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Message 10 of 16

jhackney1972
Consultant
Consultant

I have no way of telling what you did from a picture, you should know that.  If I sent you the same message, do you think you could tell anything from pictures?  Always, Always attach the model when asking a question about a model with anyone, including me.  So, if you would like me to take a look, you must attach your model.  You can see it works just fine from my model.  Did you download it and take a look?  If not, do so and see the difference.  I really love to help but you have to do your part and study the sketch, compare it to mine and you will see the issue and will learn a lot more than someone just telling you.  By the way, you said you were paying for this course, where is the instructor to help you?  I suggest you save your money and use the great tutorials Autodesk supplies for free.

John Hackney, Retired
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Message 11 of 16

Anonymous
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Respected Sir,

I'm very sorry for the inconvenience. In fact, I could not attach more than 3 files. For sure I did download the file you attached and reviewed it carefully but unfortunately I could not understand how you the steps. I implemented your instructions but it is not working for me. That's why I asked you. For your kind information, I am a fresh user of Fusion 360 and I've least command over it. I just know few functions that are being taught in the course. 

I never told you that I paid for the course. Basically, I applied for the Financial Aid Application and got it for free. Sir, I am basically a graduate student of Metallurgy and Materials Science Engineering. Amid COVID-19 Pandemic and the subsequent lock down, I'm trying to learn skills using online courses widely known as MOOCS (Massive Open Online Courses) instead of wasting my time. As I am a naive, I would be thankful if you can demonstrate your instructions step by step so that I can better understand. 

I am attaching the file for your reference. Thank you very much for your understanding, time and cooperation.

With Profound Regards.

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Message 12 of 16

jhackney1972
Consultant
Consultant

I looked at your sketch and in the video, I pointed out some of your issues.  It had so many issues, I decided to start over and do it correctly.  The video is so long, a Screencast would not be adequate, so I created an MP4 video which you can view by clicking on this link.  It is located on my Dropbox site, you simple click on the Play arrow to view it.  You do not need a password.  One of the things you will notice, I created a new component in the Tensioner sub-assembly.  This is a good practice since the belt truly is a component in itself.  Second you will notice that I created my own sketch plane in a more logical position, on the face of the pulley, not somewhere off in the distance, it just makes more sense.  You will notice that I stress that you constantly check your sketch for proper sketch constraints, in this case tangents which you seem to ignore.  During the video, you will see I make a mistake or two with the sketch but I immediately drag the sketch entities to find my issue and correct it then.  I end up with a fully constrained sketch that Extrudes easily into the body of the belt.  I then process to do the proof that it will update when the tensioner arm is moved.

I recommend that you take your last submitted model and follow my video to practice taking care to follow each step.  If is does not function correctly, either look for your mistake or start over until you get it.  You have not been using Fusion 360 very long and you are tackling some pretty intense modeling tasks.  When I started, all I modeled were blocks, cylinders, holes, etc. learning all the controls before I attempted an assembly of any type.  My learning process took well over a year.  You must start out simple and learn all the concepts of the application, then modeling in Fusion 360 will be both easy and rewarding.  My model, from the video is attached, do your own, but consult it if you have to.

I would like to mention something about you saying you could not attach more than three items.  This is true but you should not be attaching screen captures at all, they should be embedded in your post.  That is what the indicated icon will do for you.  In the screen capture below, it is not attached, it is embedded in my message.  The attachment feature is for adding your model and other types of non-image files.

 

Image Post.jpg

John Hackney, Retired
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Message 13 of 16

Anonymous
Not applicable

Respected Sir,

Thank you very much for your worthy mentorship. I highly appreciate your cooperation. 

I'll surely try my best to resolve the task as per your instructions. I will let you know about my progress. 

With Warm Regards. 

Message 14 of 16

Anonymous
Not applicable

Dear Sir,

Hope you are doing well. I've successfully completed the task as per your instructions. The only problem left is the belt's position. I failed to keep it at the center of the pulley. I've attached the screenshot for your reference. I'm finding it so difficult to pick up the inside edges of the pulleys. It took me hours just to take the projection of edges. I think my concept about projection is still obscure. 

Anyway, I just wanted to inform you about my progress. I will try again to fix the belt's position. 

I've attached the file as well. 

Thanks & Regards,

Screenshot (39)_LI.jpg

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Message 15 of 16

Anonymous
Not applicable

Dear Sir,

I've successfully completed the Challenge 1. I've taken care of everything as per your instructions.

I am attaching the final file for your worthy review. Now, I will take on the Challenge no.2 that is given to me by the Course. If I'll feel any difficulty, I will let you know.

Thank you again for your worthy mentorship. 

With Profound Regards. 

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Message 16 of 16

jhackney1972
Consultant
Consultant

Looks good!  You send me one a little over 7 hours ago and now another one which actually work correctly.  As you continue with the next exercise do yourself a favor.  Approach the problem using good Fusion 360 technique, not to just solve the exercise.  Logical work features, good constrained sketches and a clean error free timeline.  Good luck.

John Hackney, Retired
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